![]() |
| |||||||
| Wiremod Addons Have you created a wiremod addon? Post it here. |
![]() |
| | LinkBack (1) | Thread Tools | Display Modes |
| |
#1 (permalink)
|
| Inactive | The XYZ beacon entity has 3 inputs, X Y and Z, and can be linked to a beacon sensor. It lets you use GPS coordinates with the target finder system directly. I also added a n Eject input to the socket entity. To install the XYZ beacon just extract xyzbeacon.zip into your wire/lua folder. For the updated socket just replace init.lua in gmod_wire_socket under entities. EDIT: A lot of people really don't understand what this addon does, so I'm going to explain it as best I can. It has 3 inputs, X Y and Z. If you have the X Y and Z coordinates of a target or location you want to use with a beacon sensor, but can't specifically target it, like a point on the ground for instance, input the coordinates of whatever place you want to target to the XYZ beacon. A good example of why you would use this is for targeting something that target finders can't track, such as if you want to bomb a place on the ground you found with a ranger. You then link the XYZ beacon to a beacon sensor just like you would a target finder, by right clicking the beacon sensor with the beacon sensor tool, then right clicking the XYZ beacon itself. I really don't think I can make it any more clear. Last edited by Doticatto; 09-15-2008 at 12:46 PM. |
| | |
| | #2 (permalink) |
| Wire Sofaking ![]() ![]() Join Date: Mar 2007 Location: Burin, Newfoundland, Canada
Posts: 454
![]() | Why do I feel like I made that before... I probably never svn'd it :V
__________________ Click here to try my jet! A new one with less parts and better performance will come *soon! *In valve time |
| | |
| | #6 (permalink) | ||||||||||
| Wire Sofaking ![]() ![]()
Join Date: Aug 2007
Posts: 1,102
![]() | SVN please.
__________________ Quote:
Quote:
| ||||||||||
| | |
| | #7 (permalink) | ||||||||
| Wire Sofaking ![]()
Join Date: Apr 2008
Posts: 1,020
![]() | Please for the love of god SVN I made a thread asking for this, except the way I was saying it was to add XYZ directly to the beacon sensor, but I'm fine with this method. Thanks for making the link in my thread Doticatto!!! EDIT I can't download, upload to garrysmod.org please, unless its already in wire svn.
__________________ ![]() (\__/) <- Put this bunny in your sig and help him to rule the world! (='.'=) PM me code and I'll send it back optimized if possible. (I find it fun dammit!) (")_(") Expression Gate 2 Wiki Help us update the wiki! Together we can make it more up to date than the SVN! ... Last edited by chinoto; 05-21-2008 at 10:31 AM. | ||||||||
| | |
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
| |
LinkBacks (?)
LinkBack to this Thread: http://www.wiremod.com/forum/wiremod-addons/4708-wired-xyz-beacon-eject-input-socket.html | ||||
| Posted By | For | Type | Date | |
| Scrapheap / Wiremod addon... addons. | This thread | Refback | 05-10-2008 10:44 AM | |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Wired Sound Emitter Input options? | The UnSkilled78 | Help & Support | 2 | 12-28-2008 02:39 PM |
| Wired Numerator Input Chip? | ins | Ideas & Suggestions | 9 | 11-26-2007 12:14 PM |
| Plug and Socket | uoykcuf | Bug Reports Archive | 7 | 11-05-2007 06:44 AM |
| Plug/Socket | Randy | Bug Reports Archive | 8 | 08-28-2007 06:44 AM |
| Socket Not working | Finalphase | Help & Support | 1 | 05-28-2007 02:28 AM |