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| Wiremod Addons Have you created a wiremod addon? Post it here. |
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#1 (permalink)
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| Inactive | Well, those are simple addons everyone has been asking for here. Simple, but useful ideas, which have been approved, but never done. Current list of addons : Wire - Control > Gate - String Wire - Detection > Microphone Wire - Display > Painter Wire - I/O > Constant String Wire - Physics > Materializer > Motor Wire String Gates Includes many gates for most basic string manipulations (find, replace, compare, concatenate, length, etc...) and more useful stuff (string versions of the Select, Router, Latch and D-Latch gates). Also, a special gate which can retrieve string information from an entity (target finder output for instance). And constant string, indeed. ![]() Wire Materializer Well, it's like a colorer... except it applies materials, and changes skins. String gates required, indeed. .Wire Painter Paints decals on walls. Can be set to paint only one decal when triggered, or paint one decal each x seconds as long as the input is greater than zero. ![]() Also, string support. ![]() ![]() Wire Motor Update 1.1 + Fixed a few bugs so it can now be adv. duplicated correctly + Added Force Limit parameter This one has been requested many times, so I thougt it would be pretty useful. Has a Multiplier input, this means that the speed of the motor is actually defined by Multiplier * Torque. ![]() And a simple player-controlled turret made using 3 Wire Motors only. ![]() ![]() Wire Microphone Well, it measures sounds. Has a huge potential for security systems. It can detect footsteps, bullet impacts, and explosions. For some reason, it seems that it can't hear gun shots, collision sounds, NPC voices, or any other kind of sound. Outputs a sound level between 0 and 1 (I have actually multiplied it by 100 to display it on the screenshot below). It has also a "On" input, so you can disable or enable it. ![]() Also, if you want all of them, get them in a single file here. Please report any bug encountered, and feel free to suggest improvements. Last edited by _Kilburn; 02-21-2008 at 07:51 PM. |
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| | #3 (permalink) |
| Inactive | Oh, yeah, forgot about that one. It's a simple modification of Qiler's Advanced sound emitter, so you can input the sound file as a string. All credits go to him, indeed. |
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| | #4 (permalink) | |
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I get the feeling we're going to need a few sound emitters in the SVN. 1 normal one, and 1 advanced one, at least. PS see pic :P Last edited by andy1976uk; 02-20-2008 at 07:58 PM. Reason: Attachment failed | |
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| | #5 (permalink) |
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| Only thing I could suggest for improvement so far is a Friction input for the motor, so it's more like the clutch STool. Edit: PS while you're in the mood for coding, do you feel like adding a Wire input for your Ignore STool (just to toggle on/off)? That would make life much easier. Last edited by andy1976uk; 02-20-2008 at 09:11 PM. |
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| | #6 (permalink) | |||
| Inactive | Quote:
![]() Heh, thanks ![]() Quote:
![]() Quote:
This wouldn't be a Wire Ignore Controller, it would be a Wire Fading Door. Why not just a console command you can bind a key to, so you can decide to ignore or un-ignore your props at any time ? | |||
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| | #9 (permalink) |
| Inactive | Fixed a few bugs on the Motor, and added some other cool Wire Detection thing. Check it out. ![]() Also, I removed the sound emitter, wasn't worth releasing, especially because I haven't made it. Well, I'm going to add the console command thing to the Ignore STool, it shoudn't take a long time. |
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