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Thread: Addons for Wire Mod, mods for Wire Addon

  1. #1
    Inactive _Kilburn is on a distinguished road _Kilburn's Avatar
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    Default Addons for Wire Mod, mods for Wire Addon

    Well, those are simple addons everyone has been asking for here. Simple, but useful ideas, which have been approved, but never done.

    Current list of addons :

    Wire - Control
    > Gate - String

    Wire - Detection
    > Microphone

    Wire - Display
    > Painter

    Wire - I/O
    > Constant String

    Wire - Physics
    > Materializer
    > Motor


    Wire String Gates

    Includes many gates for most basic string manipulations (find, replace, compare, concatenate, length, etc...) and more useful stuff (string versions of the Select, Router, Latch and D-Latch gates). Also, a special gate which can retrieve string information from an entity (target finder output for instance).

    And constant string, indeed.



    Wire Materializer

    Well, it's like a colorer... except it applies materials, and changes skins. String gates required, indeed.

    .

    Wire Painter

    Paints decals on walls. Can be set to paint only one decal when triggered, or paint one decal each x seconds as long as the input is greater than zero.



    Also, string support.



    Wire Motor

    Update 1.1
    + Fixed a few bugs so it can now be adv. duplicated correctly
    + Added Force Limit parameter

    This one has been requested many times, so I thougt it would be pretty useful. Has a Multiplier input, this means that the speed of the motor is actually defined by Multiplier * Torque.



    And a simple player-controlled turret made using 3 Wire Motors only.



    Wire Microphone

    Well, it measures sounds. Has a huge potential for security systems. It can detect footsteps, bullet impacts, and explosions. For some reason, it seems that it can't hear gun shots, collision sounds, NPC voices, or any other kind of sound. Outputs a sound level between 0 and 1 (I have actually multiplied it by 100 to display it on the screenshot below). It has also a "On" input, so you can disable or enable it.




    Also, if you want all of them, get them in a single file here.

    Please report any bug encountered, and feel free to suggest improvements.
    Last edited by _Kilburn; 02-21-2008 at 07:51 PM.

  2. #2
    andy1976uk
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    OMG *trying to make babies with _killburn* in the non-gay way

    But seriously, this is kewl, great job. 1 question though, soundemitter? You haven't mentioned it above, but it's in the zip.

  3. #3
    Inactive _Kilburn is on a distinguished road _Kilburn's Avatar
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    Oh, yeah, forgot about that one. It's a simple modification of Qiler's Advanced sound emitter, so you can input the sound file as a string. All credits go to him, indeed.

  4. #4
    andy1976uk
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    Quote Originally Posted by _Kilburn View Post
    Oh, yeah, forgot about that one. It's a simple modification of Qiler's Advanced sound emitter, so you can input the sound file as a string. All credits go to him, indeed.
    Could you make it so it doesn't overwrite the current sound emitter please? I had an advanced one (can't remember whose version) that let's you have upto 50 sounds associated with it, you could mix them too, I quite like it, but your one seems to overwrite.

    I get the feeling we're going to need a few sound emitters in the SVN. 1 normal one, and 1 advanced one, at least.

    PS see pic :P
    Attached Images
    Last edited by andy1976uk; 02-20-2008 at 07:58 PM. Reason: Attachment failed

  5. #5
    andy1976uk
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    Only thing I could suggest for improvement so far is a Friction input for the motor, so it's more like the clutch STool.

    Edit: PS while you're in the mood for coding, do you feel like adding a Wire input for your Ignore STool (just to toggle on/off)? That would make life much easier.
    Last edited by andy1976uk; 02-20-2008 at 09:11 PM.

  6. #6
    Inactive _Kilburn is on a distinguished road _Kilburn's Avatar
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    Quote Originally Posted by andy1976uk View Post
    Could you make it so it doesn't overwrite the current sound emitter please? I had an advanced one (can't remember whose version) that let's you have upto 50 sounds associated with it, you could mix them too, I quite like it, but your one seems to overwrite.
    Umm, I see. Should be quite simple to do, I will give it a try.

    Quote Originally Posted by andy1976uk View Post
    see pic :P
    Heh, thanks

    Quote Originally Posted by andy1976uk View Post
    Only thing I could suggest for improvement so far is a Friction input for the motor, so it's more like the clutch STool.
    The Clutch STool deletes and recreates the axis each time you want to change its friction, because Garry's Mod can't have dynamic constraints, apparently. This means that the constrained props will slowly go away from each other if you change the input frequently.

    Quote Originally Posted by andy1976uk View Post
    while you're in the mood for coding, do you feel like adding a Wire input for your Ignore STool (just to toggle on/off)? That would make life much easier.

    This wouldn't be a Wire Ignore Controller, it would be a Wire Fading Door. Why not just a console command you can bind a key to, so you can decide to ignore or un-ignore your props at any time ?

  7. #7
    Wirererer Kyzer is on a distinguished road Kyzer's Avatar
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    Good work

  8. #8
    andy1976uk
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    Quote Originally Posted by _Kilburn View Post
    Why not just a console command you can bind a key to, so you can decide to ignore or un-ignore your props at any time ?
    Yeah, that'd be kewl.

  9. #9
    Inactive _Kilburn is on a distinguished road _Kilburn's Avatar
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    Fixed a few bugs on the Motor, and added some other cool Wire Detection thing. Check it out.
    Also, I removed the sound emitter, wasn't worth releasing, especially because I haven't made it.

    Well, I'm going to add the console command thing to the Ignore STool, it shoudn't take a long time.

  10. #10
    andy1976uk
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    Awesome you got the mic working in the end

    Very nice

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