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Thread: Wire Lever

  1. #21
    Inactive GreyMario is on a distinguished road GreyMario's Avatar
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    Default Re: Wire Lever

    Might I suggest working this into a STool? It'd be much more convenient for the end user to make levers that way, I'd think.
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  2. #22
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    Default Re: Wire Lever

    Quote Originally Posted by jamescorbett View Post
    In Lua its not just 0 (Off) and 1 (On) its Nil (Nothing), 0 (Off), 1 (On).

    So it could well be possible hes looking for a zero rather than a anything but 1.
    that's basicly what I meant, he's looking for a zero while it might be nill untill it's connected to a value
    ofcourse he could just set the local value to zero during initialization of the sent
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  3. #23
    Inactive Marsunpaisti is on a distinguished road Marsunpaisti's Avatar
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    Default Re: Wire Lever

    Umm, if cpf isn't working on this anymore, someone could ask him so he could make and release a next version of this (ofcourse giving credit to cpf though). It would also be nice to hear, is it possible to get this model from anywhere else but by downloading hl2ep2?

  4. #24
    cpf
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    Default Re: Wire Lever

    Yes, It is possible to get the model from somewhere else (yayyy)
    Someone else feel free to do something with this, just ask me first.
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  5. #25
    Wirererer dnifan is on a distinguished road dnifan's Avatar
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    Default Re: Wire Lever

    I wrote a little fix for this lever addon, as it would not work for me for some odd reason. O_o

    NOTE: This also fixes the multi lever issue, where one lever seems to trigger all of them.

    Just extract this to your addon folder.
    Attached Files
    Last edited by dnifan; 04-05-2008 at 06:13 PM.


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  6. #26
    Inactive hogofwar is on a distinguished road hogofwar's Avatar
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    Default Re: Wire Lever

    you should ad this to the svn

  7. #27
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    Default Re: Wire Lever

    Hey CPF, you don't mind if I upload your lever into my wire extras SVN, do you? :P

    Oh, and I cannot use the model, being valve's creation and all. People will just have to buy EP2.

    EDIT:

    Added into SVN.
    Last edited by Anticept; 06-04-2008 at 01:52 PM.

  8. #28
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    Default Re: Wire Lever

    Unless I totally remake it, it will have to rely on ep2 :\ Prolly not the best to include it in the SVN ("U ID107, ur m0d n0t wrkz!!!")
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  9. #29
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    Default Re: Wire Lever

    Meh, Gmod uses other games that have different models. I think they know if they see it as an "ERROR", I'm pretty sure they will know it's a model issue. Unless they dont have half a brain.
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