Sorry, I have nothing to release yet, but I'm posting here so nobody "steals" this project.

As suggested
here and
here, I've started making some tools for implanting data in any physical object (players, props, NPCs, vehicles...) and reading it.
What's done yet:
- A RFID implanter, which can implant a RFID in something, update its values, or remove it. Every entity can carry only one RFID. A RFID can carry 4 values (A, B, C, D).
- Two RFID readers. The first one casts a beam which reads data from any entity placed in the beam. The other one reads data from the nearest entity in its range that has a RFID. Both readers output the A,B,C,D values from the read RFID (0,0,0,0 if no RFID found), and a "State" flag (1 if reading RFID, -1 if trying to read an entity that doesn't have a RFID, 0 if no entity in range)
What I am working on:
- Target filter that can be linked to a target finder so it targets only entities that have a RFID with particular values, or so it does NOT target them.
- Activator reader that can be linked to any entity triggered with the "USE" key (button, pod, etc...), and reads data from the player who activated it.
Once this will be done, I'll make a first release.
If you have any suggestions, improvements, etc... please post them here.[/b]
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