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Thread: Wire RFID systems

  1. #1
    Inactive _Kilburn is on a distinguished road _Kilburn's Avatar
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    >> RELEASED, DOWNLOAD HERE ! <<

    Sorry, I have nothing to release yet, but I&#39;m posting here so nobody "steals" this project.
    As suggested here and here, I&#39;ve started making some tools for implanting data in any physical object (players, props, NPCs, vehicles...) and reading it.

    What&#39;s done yet:

    - A RFID implanter, which can implant a RFID in something, update its values, or remove it. Every entity can carry only one RFID. A RFID can carry 4 values (A, B, C, D).

    - Two RFID readers. The first one casts a beam which reads data from any entity placed in the beam. The other one reads data from the nearest entity in its range that has a RFID. Both readers output the A,B,C,D values from the read RFID (0,0,0,0 if no RFID found), and a "State" flag (1 if reading RFID, -1 if trying to read an entity that doesn&#39;t have a RFID, 0 if no entity in range)

    What I am working on:

    - Target filter that can be linked to a target finder so it targets only entities that have a RFID with particular values, or so it does NOT target them.

    - Activator reader that can be linked to any entity triggered with the "USE" key (button, pod, etc...), and reads data from the player who activated it.


    Once this will be done, I&#39;ll make a first release.
    If you have any suggestions, improvements, etc... please post them here.[/b]
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  2. #2
    Wirererer Treelor is on a distinguished road Treelor's Avatar
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    IFF systems anybody?

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    Gizmo is on a distinguished road Gizmo's Avatar
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    Biometric Security Systems

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    Inactive theo0001 is on a distinguished road theo0001's Avatar
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    Need release!

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    Inactive _Kilburn is on a distinguished road _Kilburn's Avatar
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    Almost done. Activator reader for buttons and pods (aka Biometric Security System ) should work, and filter for Target finder is almost finished. I&#39;ll try to fix everything and make a release this evening.
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    Inactive Ctri is on a distinguished road Ctri's Avatar
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    i aprove of this idea!

    i suggest something whereby props that are connected to each can have the option of sharing values from their linked things.

    also, i ask that you speak to aVoN about integrating these into the new stargates, passive IRIS control
    If one wants to truly pwn. One must pwn in [i]all [/i]games.

  7. #7
    Inactive _Kilburn is on a distinguished road _Kilburn's Avatar
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    "Insert key to open iris" ? Why not.

    Almost done, I think I&#39;ve fixed the target filter, still have to fix some bugs, and it should be good for a first release.
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  8. #8
    Inactive theo0001 is on a distinguished road theo0001's Avatar
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    Cool

    "Insert key to open iris" ? Why not.

    Almost done, I think I&#39;ve fixed the target filter, still have to fix some bugs, and it should be good for a first release.[/b]
    ywy!

  9. #9
    Lurker epl692 is on a distinguished road epl692's Avatar
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    sounds awsome... the kind of thing iv been trying to put together with exsisting wire stuff....
    i was going to wire nail a plate onto something, then color that with data, containing a leter or # or something
    but nothing as nice as this....
    <[Fe]Q-tip> you making a rube goldberg device?
    <yuriks> a catapult, I need a trigger
    <yuriks> to release the counter weight
    <[Fe]Q-tip> exlosive barrel
    <PureRage|GMod> Yeah. Weld it to an explosive barrel.
    <yuriks> =D great ideia
    <foszor> only in garrys mod is "welding something to an explosive barrel" a good idea

  10. #10
    Inactive _Kilburn is on a distinguished road _Kilburn's Avatar
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    I had some problems with the Target Filter, but I think everything is ok now. Let me fix the last minor bugs, do some screenshots, and there will be a first release.
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