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Thread: Wire RFID systems

  1. #21
    Inactive _Kilburn is on a distinguished road _Kilburn's Avatar
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    'Fraid all I can say is that I told it not to target 3, 4, 5, 3 on vehicles only, and when I hooked up the filter to the finder it wouldn't target any vehicles.[/b]
    Oh, I think I found why it happens. Will fix that soon.

    This is an awesome idea, lol, I injected myself with "666", mark of the beast

    Maybe you could use this technique to augment the player with more data.....for example, would it be possible to alter the player's health or things like the speed they move? Perhaps teleport them to a specific location?[/b]
    Should not be too difficult to do, though I don't think it would be worth doing as a wire entity.

    Also, if there are still people reading this thread, I have finished the password system, and I'm now looking for a better name for each entity. Because "Beam Reader" and such names really suck. Also, I'm thinking about making the implanter and the beam reader into a single entity that can read and write. What do you think about that ?
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  2. #22
    andy1976uk
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    Oh, I think I found why it happens. Will fix that soon.
    Should not be too difficult to do, though I don't think it would be worth doing as a wire entity.[/b]
    Perhaps somekind of plugin system could be implemented that allows others to add this functionality....?

    Would it be possible to display GPS or speedo data (for example) on a player's HUD after implanting them with this?

    Or perhaps something that prevents other player's from implanting them and/or their props....

  3. #23
    Faron's Assistant


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    Default Re: Wire RFID systems

    I don't like to bring topics this far back from the dead, but this is a must, since it still works. May I upload this into my Wire Extras SVN?

  4. #24
    Inactive _Kilburn is on a distinguished road _Kilburn's Avatar
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    Default Re: Wire RFID systems

    So it still works? I've almost forgotten about it, and I haven't done any Wire stuff for some time. Anyway, it sucks, I was still a Lua beginner back then, so it didn't have all the features I wanted it to have. Feel free to add it to the Wire Extras, but I will probably update it with more useful stuff (such as access passwords so you can write-protect your RFIDs).
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  5. #25
    Faron's Assistant


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    Default Re: Wire RFID systems

    The download link is dead. You need to reupload. I know it works because a friend was using it :P

    If you want to continue working on addons, by all means, let's get together. I need to better learn lua too.
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  6. #26
    General Purpose Madman

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    Default Re: Wire RFID systems

    Never mind about the broken downloadlink. I still have this (Thought it is cool some time ago, haven't lost it till then) And uploaded it to your Extras-SVN
    Needz moar Lua

  7. #27
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    Default Re: Wire RFID systems

    Quote Originally Posted by Free Fall View Post
    Never mind about the broken downloadlink. I still have this (Thought it is cool some time ago, haven't lost it till then) And uploaded it to your Extras-SVN
    Have my babies
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  8. #28
    Inactive _Kilburn is on a distinguished road _Kilburn's Avatar
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    Default Re: Wire RFID systems

    I have a more up to date version, which include passworded RFIDs. Still a little unstable, and I stopped working on it months ago, so I will probably redo it from scratch. The Target Filter was crappy, and not update-friendly at all anyway.
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  9. #29
    General Purpose Madman

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    Default Re: Wire RFID systems

    You got a RFID-Version that is Password-able?

    Sounds nice. Is it, so you can only Read/Write things with the same password you set?
    Needz moar Lua

  10. #30
    Inactive bob121 is on a distinguished road bob121's Avatar
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    Post Re: Wire RFID systems

    I'm getting a lot of FPS drop when i spawn the implanter, same issue with the wire keycards. Anyone having the same problem or is there a fix?

    Same bit of offending code in both the keycard and the implanter

    Code:
    render.SetMaterial(Material("tripmine_laser"))
    render.DrawBeam(vStart, endpos, 6, 0, 10, Color(self.Entity:GetColor()))
    
    If i rip it out, it fixes the lag but like.. no laser :/
    Last edited by bob121; 06-09-2008 at 09:55 AM.

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