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Thread: Wire Keycards

  1. #141
    Inactive Jorbazz is on a distinguished road Jorbazz's Avatar
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    Default Re: Wire Keycards

    It would be cool if u made a swep thingy out of it, so u don't need to carry it with ur energygun, like just a swep that spawns it and removes it after use

  2. #142
    Lurker Q2460 is on a distinguished road Q2460's Avatar
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    Default Re: Wire Keycards

    I have a problem, i would make a doorsystem. I have 3 Keycards spawned and i would that the Door only open whit 2 Keycards. So keycard one or two open the door but not keycard three.

    for the test i have make that system with a Indicator. Indicator goes to Equal and Equal goes to ConstantValue and to the Reader. In the CostantValue are the CardIDs of Keycard 1 and 2. But i can only use one Value with the EqualChip.

    What can I do?

  3. #143
    Master of Mars


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    Default Re: Wire Keycards

    Make one Equal gate to check for the first card and one check for the second card. Wire an Or(Any) gate to both Equals, and the indicator to the Or(Any). If either Equal gate says the card is ok, the Or gate will say the same.
    I can wire anything directly into anything! I'm the Professor!
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  4. #144
    Lurker Q2460 is on a distinguished road Q2460's Avatar
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    Default Re: Wire Keycards

    thanks, it works.

  5. #145
    Lurker BloodyRain2k is on a distinguished road BloodyRain2k's Avatar
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    Default Re: Wire Keycards

    It would make the WireCards perfect if you could use them like a weapon so you can just select it from maybe slot 7 for example and then use Fire to hold it infront of you for beam reading or to put the RAM Cards into the ReaderWriter Slots, that would be awesome.

    I wanted to make a simple Door Locker in GM Mob. v3 but after I realized that i need to carry the card the whole time with the graviton or the phys gun i switched to a numeric keypad, not bad either but the Cards are just cooler.

    I really hope this can be done soon, but i bet the problem is to make each spawned card appear as a different wpn o.o

    Maybe something like a Card Vallet where you can use it with Fire and select it with Secondary, like the buildmenu in the Dozer in Mob. 3 xD

  6. #146
    I think I think too much

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    Default Re: Wire Keycards

    Quote Originally Posted by BloodyRain2k View Post
    It would make the WireCards perfect if you could use them like a weapon so you can just select it from maybe slot 7 for example and then use Fire to hold it infront of you for beam reading or to put the RAM Cards into the ReaderWriter Slots, that would be awesome.

    I wanted to make a simple Door Locker in GM Mob. v3 but after I realized that i need to carry the card the whole time with the graviton or the phys gun i switched to a numeric keypad, not bad either but the Cards are just cooler.

    I really hope this can be done soon, but i bet the problem is to make each spawned card appear as a different wpn o.o

    Maybe something like a Card Vallet where you can use it with Fire and select it with Secondary, like the buildmenu in the Dozer in Mob. 3 xD
    I like that idea, it could be so that you pick up/drop a card with secondary and hold it up with primary. It would be awesome, since it's a pain to walk around with the card in the physgun

    Though it's been suggested a billion times before, and it does not seem to get done

    Hopefully anyone will do it, it's beyond me

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  7. #147
    Lurker sleepy2007 is on a distinguished road sleepy2007's Avatar
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    Default Re: Wire Keycards

    Yer work kinda began a few months ago and nothing really happened not sure if the developer is even still working on it.

  8. #148
    Wire Amateur ThermalSloth is on a distinguished road ThermalSloth's Avatar
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    Default Re: Wire Keycards

    MASSIVE BUMP OF DOOM!

    this still being worked on?
    I don't like having a floating plate behind me, holding all of my cards.
    (and neither do the server's admins xD)
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  9. #149
    Bug Buster

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    Default Re: Wire Keycards

    make it invisible then
    "It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup

    Lífið læðist lúmskt áfram

  10. #150
    Cyn
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    Default Re: Wire Keycards

    Bump!!!!!!!!!!!!!!!!!!
    I'm gonna take a crack at the wallet thing I will most likely fail but i shall try nonetheless

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