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Thread: Patch - Hoverdrive Jammer SENT

  1. #21
    Wire Noob nyarlathotep's Avatar
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    Default Re: Patch - Hoverdrive Jammer SENT

    Quote Originally Posted by Superllama View Post
    Already done that

    And yes, you can always jump out of it, it only jams incoming teleports, and it has its own sbox max value so admins can set the spawn limit.
    I'm gonna say something that isn't going to sound popular, but everyone knows it's true:

    Minging is gameplay. It's griefing, but can be mildly fun gameplay. Sad but true.
    And more importantly: Anti-minging is also gameplay. And foiling a mingebag is intensely fun and good gameplay. We all know it's true. Plus, a minge gives us an excuse to justifiably minge, too, in retaliation. :>

    This mod to the Hoverdrive Controler is all about gameplay. It could possibly be used to minge, mildly, and with no elegance. It can be immediately used to anti-minge, effortlessly foiling the kind of clown it's fun to frustrate on a server.

    It can also just be used for simpler gameplay purposes; to stop people from using the Telemodule to bust right into a base, to use that example. Etc. It's not a game-breaker. It's just a nice addon, and it probably should've always been there, honestly.

    Idea: Remove "PermitOwner." Either you can hoverdrive here, or you can't. This one will probably annoy some people with the very idea of it, and won't be put in, but you have to admit it's interesting. Might feel more 'balanced' to some.

    I feel like I've made my point pretty thoroughly here - this addon, like so many other things in Garry's Mod, can be used for good or ill. But unlike some other ideas, this one simply feels like a completing of the idea of the Hoverdrive Controler to me. Hoverdrive Controler... Hoverdrive Jammer.

    Wire Team: Please consider vetting this SENT (and patch to the HC) and, if it passes muster, including it as soon as possible.

  2. #22
    Not a bot itsbth's Avatar
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    Default Re: Patch - Hoverdrive Jammer SENT


  3. #23
    Wirererer Bletotum's Avatar
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    Default Re: Patch - Hoverdrive Jammer SENT

    I knew a guy that made a tele-bot, for going up to anything on the map, nailing itself, and teleporting it where-ever, on it's own.

  4. #24
    Bug Buster TomyLobo's Avatar
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    Default Re: Patch - Hoverdrive Jammer SENT

    that would be annoying... but an excellent way to get stuff out of the way if some minge tries to block you
    "It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup

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  5. #25
    Wirererer Jeremydeath's Avatar
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    Default Re: Patch - Hoverdrive Jammer SENT

    We really need to add prop protection checks like the E2 has to grabbers and nailers. It would make them more widely used and supported in my opinion because servers would stop banning them. And the protection check works for almost everything.
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  6. #26
    Bug Buster TomyLobo's Avatar
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    Default Re: Patch - Hoverdrive Jammer SENT

    i think grabber already has them. adding them to nailer wouldnt be very effective as there still is the regular nailer tool which doesnt care
    "It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup

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  7. #27
    Wirererer Jeremydeath's Avatar
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    Default Re: Patch - Hoverdrive Jammer SENT

    Yeah, I guess I agree. (I just now noticed that there was a non wire nailer tool... )
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  8. #28
    Wirererer Bletotum's Avatar
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    Default Re: Patch - Hoverdrive Jammer SENT

    I can't see any use for the non-wire one.

  9. #29
    Wire Sofaking SuperLlama's Avatar
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    Default Re: Patch - Hoverdrive Jammer SENT

    Still no admin decision; its been like a month >_<
    My ankle's uncle is my uncle's ankle. It's true.

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  10. #30
    Not a bot itsbth's Avatar
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    Default Re: Patch - Hoverdrive Jammer SENT

    Admin decision?
    Ok. No.

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