Very good point. I pretty much made the entity to learn lua a little better so I can make something more useful. The Jammer is an attempt to solve some hoverdrive issues I've had in the past, specifically when having fort-based wars. My friends always use my Telemodule to just teleport right into my base, which is obviously cheating and needs to be moderated. Its a private server, I am an admin and so is everyone else, so it isn't at all about proper moderation, its about balancing the hoverdrives' ability to be abused by people who know full well what they're doing. Making it hard to use doesn't help, because the people who can figure out HOW to use it will actually be able to abuse it far worse, such as creating a seek and find deathbot, or something worse. People need a way to save themselves from this fate, and that's what the Jammer is for. It allows more complex contraptions, and is comparable in necessity to the hoverdrive itself. If wiremod is not about defense, it isn't about offense either! If something can be exploited as an offensive tool, something that wiremod is also not intended to be used for, there must be an alternative. To say that it cannot be used because its defensive is the same as saying the hoverdrive should be removed because it can be used offensively, which would be horrible since hoverdrives are so insanely useful in a non-offensive manner, such as Lying's Hermes drones, or my Telemodule. If we're going to complain about an entity being soley defensive, we would have to also overlook the fact that without it, the hoverdrive also has its errors.
Also, I think many people are getting too worried about what wiremod is and what it isn't. If something should be thrown out because it doesn't fit the mold, that's fine, but this will help crop another entity to fit the mold. This wouldn't fit in wiremod by itself, but because it fixes something that barely fits currently to fit better, that can be overlooked.
Do you see my reasoning at all? I'm not forcing anyone to use it, but I'm sure you all know how horrible it is to have hard work and a good idea come to nothing. I see why this doesn't fit, but I also see that adding it will help something else fit, therefore eliminating the fact that it doesn't fit, and fixing the imbalance of the other thing too. Its beneficial and simplifies the work of the admin. We are not replacing good admins, as a determined party crasher will still be able to get past it by removing it from a distance or something, but even good admins can't stop people from teleporting death around without kicking them. Sometimes, the people who use telebombs don't deserve to be kicked, just stopped. For example, what if the admin himself decided to make a telebomb? An honest wiremod player would be able to jam his teleports to save himself. What if someone made a telebomb when the admin wasn't around? Same scenario.
I think it fits fine and is very beneficial, and solves some of the problems with hoverdrives being used for evil.
</rant>
EDIT:
What about the wired turret? That's used solely for combat, should we delete that? Obviously not, as its been around since forever. I don't think an entity's being sole defensive or offensive or both should disqualify it from commission.
EDIT:
Anyway, I suppose its up to the admins whether it gets included or not. I needed one, and alot of other people did too, so I made it. I think its useful enough that it should be included with all installations of wiremod, since some servers refuse to download extra mods, and the players on that server could still be murdered by unrelenting party crashers with hoverdrives.


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