You can teleport players with hoverdrive. Just weld a vehicle to it, sit in and there you go.
I've been thinking, and running pseudocode in my head, and it really wouldn't be that hard implement player teleportation on the Hoverdrive.
Please note, the above probably will NOT work, it's just an idea.Code:if(iname == "Radius") local Val = value or 512 end if(iname == "Jump" && value > 0) then local pos = self.Entity:GetPos() local ents = ents.FindInSphere( pos , Val ) local JumpCoord = self.JumpTarget for k,v in pairs(ents) do if(v.GetClass == "player") then --Or whatever players are entpos = v.GetPos() local locCoord = v.WorldToLocal( pos ) v.SetPos(JumpCoord + locCoord) end end end
<Anticept>Will sex for food.
<Beer>peanus, I like that
<nath2008uk>I must play with black peanus
<Jat Goodwin>i like the underage one
<Black Phoenix>He's a good pedo
You can teleport players with hoverdrive. Just weld a vehicle to it, sit in and there you go.
<3
<Anticept>Will sex for food.
<Beer>peanus, I like that
<nath2008uk>I must play with black peanus
<Jat Goodwin>i like the underage one
<Black Phoenix>He's a good pedo
I concur with you on the vehicle VS player, but besides the possible applications of spacebuild and instant motion from point A to point B without the time of a lift or vehicular transport, wouldn't this have some significant minging capacity?
Indeed, I'd like to be able to build a two-way teleport, but the way I see it I would need 2 hoverdrives, yet it would also be a bit complicated.
Last edited by E_net4; 03-16-2009 at 03:34 PM.
I don't make, I create.
You do know you can change the jump target of one hoverdrive to any other location at any time. YOU NEVER NEED MORE THAN ONE.Indeed, I'd like to be able to build a two-way teleport, but the way I see it I would need 2 hoverdrives, yet it would also be a bit complicated.
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<Anticept>Will sex for food.
<Beer>peanus, I like that
<nath2008uk>I must play with black peanus
<Jat Goodwin>i like the underage one
<Black Phoenix>He's a good pedo
You are all so scared of minges, chances are proper minges wont even use the E2, make it so it only works with vectors and you are sorted.
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