+ Reply to Thread
Page 1 of 4 123 ... LastLast
Results 1 to 10 of 39

Thread: Warpdrive - Teleport Players and props

  1. #1
    Wire Sofaking Asphid's Avatar
    Join Date
    Oct 2008
    Location
    In a house.
    Posts
    1,023

    Default Warpdrive - Teleport Players and props

    I've been thinking, and running pseudocode in my head, and it really wouldn't be that hard implement player teleportation on the Hoverdrive.

    Code:
    if(iname == "Radius")
    local Val = value or 512
    end
    
    if(iname == "Jump" && value > 0) then
    local pos = self.Entity:GetPos()
    local ents = ents.FindInSphere( pos , Val )
    local JumpCoord = self.JumpTarget
        for k,v in pairs(ents) do
            if(v.GetClass == "player") then --Or whatever players are
                entpos = v.GetPos()
                local locCoord = v.WorldToLocal( pos )
                    v.SetPos(JumpCoord + locCoord)
            end
        end
    end
    Please note, the above probably will NOT work, it's just an idea.
    <Anticept>Will sex for food.
    <Beer>peanus, I like that
    <nath2008uk>I must play with black peanus
    <Jat Goodwin>i like the underage one
    <Black Phoenix>He's a good pedo

  2. #2
    Wire Sofaking d3cr1pt0r's Avatar
    Join Date
    Jul 2008
    Posts
    553

    Default Re: Hoverdrive Teleport Players

    You can teleport players with hoverdrive. Just weld a vehicle to it, sit in and there you go.
    <3

  3. #3
    Wire Sofaking Asphid's Avatar
    Join Date
    Oct 2008
    Location
    In a house.
    Posts
    1,023

    Default Re: Hoverdrive Teleport Players

    Quote Originally Posted by d3cr1pt0r View Post
    You can teleport players with hoverdrive. Just weld a vehicle to it, sit in and there you go.
    That's not teleporting players, that's teleporting vehicles with players in them.
    <Anticept>Will sex for food.
    <Beer>peanus, I like that
    <nath2008uk>I must play with black peanus
    <Jat Goodwin>i like the underage one
    <Black Phoenix>He's a good pedo

  4. #4
    Wiremod Helper Lyinginbedmon's Avatar
    Join Date
    Mar 2009
    Location
    England
    Posts
    2,659

    Default Re: Hoverdrive Teleport Players

    I concur with you on the vehicle VS player, but besides the possible applications of spacebuild and instant motion from point A to point B without the time of a lift or vehicular transport, wouldn't this have some significant minging capacity?

  5. #5
    Wire Noob E_net4's Avatar
    Join Date
    Jul 2007
    Location
    Coordinate type not specified.
    Posts
    12

    Default Re: Hoverdrive Teleport Players

    Indeed, I'd like to be able to build a two-way teleport, but the way I see it I would need 2 hoverdrives, yet it would also be a bit complicated.
    Last edited by E_net4; 03-16-2009 at 03:34 PM.
    I don't make, I create.

  6. #6
    Wirererer pl0x's Avatar
    Join Date
    Aug 2008
    Posts
    238

    Default Re: Hoverdrive Teleport Players

    stargate done it.

  7. #7
    Wire Sofaking ahref's Avatar
    Join Date
    Jul 2008
    Posts
    520

    Default Re: Hoverdrive Teleport Players

    Indeed, I'd like to be able to build a two-way teleport, but the way I see it I would need 2 hoverdrives, yet it would also be a bit complicated.
    You do know you can change the jump target of one hoverdrive to any other location at any time. YOU NEVER NEED MORE THAN ONE.
    A-Z Materials - Released!!!!!!!

  8. #8
    Wire Sofaking Asphid's Avatar
    Join Date
    Oct 2008
    Location
    In a house.
    Posts
    1,023

    Default Re: Hoverdrive Teleport Players

    Quote Originally Posted by Lyinginbedmon View Post
    I concur with you on the vehicle VS player, but besides the possible applications of spacebuild and instant motion from point A to point B without the time of a lift or vehicular transport, wouldn't this have some significant minging capacity?
    It would be more than simple to add a convar to allow it, similar to how whoever it was did with the e2 shootTo() function.
    <Anticept>Will sex for food.
    <Beer>peanus, I like that
    <nath2008uk>I must play with black peanus
    <Jat Goodwin>i like the underage one
    <Black Phoenix>He's a good pedo

  9. #9
    Wirererer pl0x's Avatar
    Join Date
    Aug 2008
    Posts
    238

    Default Re: Hoverdrive Teleport Players

    You are all so scared of minges, chances are proper minges wont even use the E2, make it so it only works with vectors and you are sorted.

  10. #10
    Wiremod Helper Lyinginbedmon's Avatar
    Join Date
    Mar 2009
    Location
    England
    Posts
    2,659

    Default Re: Hoverdrive Teleport Players

    Quote Originally Posted by pl0x View Post
    You are all so scared of minges, chances are proper minges wont even use the E2, make it so it only works with vectors and you are sorted.
    Yeah, I considered that aspect, minges aren't really known for their ability to use in-game capabilities.

+ Reply to Thread
Page 1 of 4 123 ... LastLast

Similar Threads

  1. my target finder doesnt track players
    By assassin_Rapter in forum Bug Reports
    Replies: 6
    Last Post: 02-17-2009, 04:22 AM
  2. Teleport to world?
    By ibot_bob in forum Wiremod General Chat
    Replies: 1
    Last Post: 03-24-2008, 11:10 PM
  3. Wire Teleport
    By the.almighty.king in forum Ideas & Suggestions
    Replies: 3
    Last Post: 02-18-2008, 12:11 PM
  4. Warping players with Hover Drive
    By Killa-X in forum Ideas & Suggestions
    Replies: 3
    Last Post: 08-15-2007, 01:48 PM
  5. The Warpdrive
    By BoomKin in forum Gate Nostalgia (Old School Wiring) Discussion & Help
    Replies: 32
    Last Post: 07-22-2007, 08:57 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
proceed-collector
proceed-collector
proceed-collector
proceed-collector
linguistic-parrots
linguistic-parrots
linguistic-parrots
linguistic-parrots