Code:
e2function void shootTo(vector from,vector direction,number count,number spread,number force,number damage)
if not self.player:IsAdmin() then return end
local bullet = {}
bullet.Num = count
bullet.Src = Vector(from[1] ,from[2] ,from[3])
bullet.Dir = Vector(direction[1], direction[2], direction[3])
bullet.Spread = Vector( spread, spread, 0 )
bullet.Tracer = 1
bullet.TracerName = "Tracer"
bullet.Force = force
bullet.Damage = damage
bullet.Attacker = self.player
this:FireBullets( bullet )
end I made it even mingier
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