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Thread: High-speed holoemitter

  1. #1
    Wire Sofaking Fizyk's Avatar
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    Default High-speed holoemitter

    I took some code from the Holoemitter, High-speed Ranger and the Console Screen, put it together and managed to make a High-speed Holoemitter.

    The structure of it's memory:
    Offset - Meaning
    0 - 1 = Active
    1 - If you press 'use' on a point, its number will be put here
    2 - Point size
    3 - Flags - bit 0 = show beam, bit 1 = use GPS coords, bit 2 = individual color for each point
    4 - Number of points
    5..2047 - Point data, format depending on the mode
    All points in one color mode:
    5 - point 1 X
    6 - point 1 Y
    7 - point 1 Z
    8 - point 2 X
    ... etc, you get the idea.
    Individual colors mode:
    5 - point 1 X
    6 - point 1 Y
    7 - point 1 Z
    8 - point 1 Red
    9 - point 1 Green
    10 - point 1 Blue
    11 - point 1 Alpha
    12 - point 2 X
    ...

    Also, there are 2 inputs: "Active" and "Reset". "Active" works like byte 0. If you input 1 to the "Reset" input, it will put 0 to byte 4, making the holoemitter display nothing.

    Maximum is 681 points, but it gets pretty laggy then, as the points don't fade, so be careful with what you are drawing.

    I was creating it in my UWSVN directory, hence the structure of the attachment, ready to put into UWSVN if someone would like to do it.

    Hope you like it

    Thanks to Lord Wagener for the idea and the code for changing byte 3 into flags and individual color mode.

    EDIT: I removed the attachment, the most recent version is in the UWSVN.
    Last edited by Fizyk; 04-09-2009 at 09:26 AM. Reason: Update: described flags and individual color mode

    My programs: BIOS - Alcyone - Calculator - Notepad - Movie Player
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  2. #2
    Wirererer silverman's Avatar
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    Default Re: High-speed holoemitter

    Great ! I like it ! . It's making HoloEmitter more useable

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    Wire Sofaking ZeikJT's Avatar
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    Default Re: High-speed holoemitter

    Hmmm I don't know if you've seen the UWSVN interactable holoemitter, but outputting which point the user pressed use on would be a good output for that second slot (1).

    Also, this sounds like a really cool addition, can't wait to test it out personally.
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    Wirererer silverman's Avatar
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    Default Re: High-speed holoemitter

    I was testing it with Fizyk, few minutes ago, and Show Beam seem to not work along with cell nr. 0 .

  5. #5
    Wire Sofaking Fizyk's Avatar
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    Default Re: High-speed holoemitter

    Current version in the attachment works well.

    Also, ZeikJT, I am actually a Lua noob, but I'll try and look into it. I like your suggestion and I may learn something while trying to implement it

    My programs: BIOS - Alcyone - Calculator - Notepad - Movie Player
    My tutorials: applyTorque - Quaternions - PID controllers
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    ◕␣◕ McLovin's Avatar
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    Default Re: High-speed holoemitter

    i love you
    this is what i been wanting but i thought ppl would just be like its to laggy and not do it :P
    also can you make a cell that clears it?
    Last edited by McLovin; 02-09-2009 at 03:50 PM.
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    Wire Sofaking -=Fox=-'s Avatar
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    Default Re: High-speed holoemitter

    Someone shove this into UWSVN!

    Also... poping some of these UWSVN'd devices would be good too
    http://tiny.cc/OMFGWTFBBQ

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    Wire Sofaking ZeikJT's Avatar
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    Default Re: High-speed holoemitter

    Quote Originally Posted by Fizyk View Post
    Current version in the attachment works well.

    Also, ZeikJT, I am actually a Lua noob, but I'll try and look into it. I like your suggestion and I may learn something while trying to implement it
    Sounds a lot like my thoughts when I got into lua.
    Hell it sounds exactly like my thoughts when getting into every programming language. :lol:
    Against stupidity the Gods themselves contend in vain.
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    The flame puts me in the mood to "Do it!".
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    Wirererer Koolguy007's Avatar
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    Default Re: High-speed holoemitter

    This finally gives me a reason to use the cpu, thank you so much. I think as computers evolve the holoemitter will become less laggy.

  10. #10
    Wire Sofaking Fizyk's Avatar
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    Default Re: High-speed holoemitter

    also can you make a cell that clears it?
    To clear it, just put 0 in byte number 4. The holoemitter will then think, that it has no points to render, so it will do nothing.

    I'm glad that you like it

    My programs: BIOS - Alcyone - Calculator - Notepad - Movie Player
    My tutorials: applyTorque - Quaternions - PID controllers
    Some other things I made: FT Chip - RK4 Solar System

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