Cool, if they were all the same then no problem. To be honest though it didn't even occur to me they might be different, if that was the case then gmod would really have been written weirdly.
I wouldn't worry about the inverse thing either, when I mentioned it I was just thinking off the top of my head like I said at the time. Thinking back, it's just that I was forgetting to take into account the fact that rotation also affects the direction of the translation. It's been a couple of weeks since I last checked what I did.There's no issue with the way I've actually written it.


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wner():aimEntity()
os()+(E:forward()-E:right()+E:up())*100*Flag[/highlight]



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