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Thread: Advanced HUD Tools

  1. #1
    Wire Sofaking moggie100's Avatar
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    Talking Advanced HUD Tools

    From this post in "Ideas and Suggestions": Advanced HUD Indicator

    Generic Default:
    It would be nice to have a HUD indicator with more options. If it's possible it would be cool to have inputs to control the position of the indicator on your HUD with X/Y percentages of the screen(50 would be in the middle of your screen, so inputs of 50 and 50 would make the indicator appear in the middle of your screen). Maybe more options for the type of indicator like symbols and crosshairs. I just think that having advanced HUD is important for some types of vehicles and stuff. Wouldn't it be awesome if you had a green box around targets while you gun them down in a helicopter? There hasn't really been an update for HUD for a long time and there aren't too many people that use it anymore.
    Currently this is very WIP, but it really ceased to be a 'Ideas and Suggestions' type thread a while ago; plus, this way I can update this post with news as I go.

    -=Features=-

    The following indicator types are supported:
    • Text (Basic)
    • Text (Boxed)
    • Percent Bar (Basic,Horizontal)
    • Percent Bar (Line,Horizontal)
    • Percent Bar (Basic,Vertical)
    • Percent Bar (Line,Vertical)
    • Basic Target Marker
    • Triangular Target Marker
    • Crosshair Style 1
    • Crosshair Style 2
    • Crosshair Style 3
    • Crosshair Style 4
    • [Corner-to-corner] Crosshair
    • Triangular Rotating
    • [Point-To-Point] Line
    • [Point-To-Point] Box
    • [Point-To-Point] Rounded Box
    • [Extended I/O] Basic Target Marker
    • [Extended I/O] Crosshair Style 3

    More will be added as I go along (or by special request)

    Colours are partially supported, and will be fully supported soon.

    Screenshots: See my website for semi-current screenshots. I'll upload newer ones here when they're taken as well as putting them on that page.

    -=Update=-

    Now part of the Unofficial Wire SVN

    Get the STOOL by using the UWSVN - details here: http://www.wiremod.com/forum/wiremod...svn-uwsvn.html

    Update! HUD2 - http://wiki.garrysmod.com/?title=Adv._HUD_Indicator_2

    I'm now working on an Adv. HUD Indicator v2 (Aka. HUD2), which allows in-game scripting of interfaces, including Derma windows/etc! See the end of this thread for current details!

    Although I'm working on a new HUD Indicator, I am still taking bug reports for v1 until v2 comes out, and feature requests for v2 are much appreciated!
    Last edited by moggie100; 01-18-2010 at 08:40 AM.

  2. #2
    Wire Amateur LightDemon666's Avatar
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    Default Re: Advanced HUD Tools

    Thank you much Moggie. Keep up the good work.

  3. #3
    Wire Weeaboo Pyro-Fire's Avatar
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    Default Re: Advanced HUD Tools

    cant we just have a zip?



  4. #4
    Wire Sofaking moggie100's Avatar
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    Default Re: Advanced HUD Tools

    Quote Originally Posted by Pyro-Fire View Post
    cant we just have a zip?
    There is one (well, a rar) on the site, but I'm only going to update that every so often.

    If you want the bleeding edge one, get the svn.

    -=Updated OP=-

  5. #5
    Wirererer Generic Default's Avatar
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    Default Re: Advanced HUD Tools

    For me the best-working option is the Use World Coordinates one, it seems fine to me!

  6. #6
    Wire Sofaking moggie100's Avatar
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    Default Re: Advanced HUD Tools

    Quote Originally Posted by Generic Default View Post
    For me the best-working option is the Use World Coordinates one, it seems fine to me!
    On some indicators it will explode...

    Plus, its kinda redundant at the mo, as all that should do is remove the ScreenX/Y inputs and replace then with the WorldX/Y/Z inputs along with a bit of code streamlining.

  7. #7
    Wire Amateur Urablahblah's Avatar
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    Thumbs up Re: Advanced HUD Tools

    Here is what most of them look like floating around in space. I love this Moggie, once I get some time on my hands I'll have to figure out how to hook them to missiles or a fighter or something like that.
    Attached Thumbnails Attached Thumbnails Advanced HUD Tools-hl2-2008-09-21-00-35-58-95.png   Advanced HUD Tools-hl2-2008-09-21-00-37-09-87.png   Advanced HUD Tools-hl2-2008-09-21-00-37-40-95.png  

  8. #8
    Wire Sofaking moggie100's Avatar
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    Default Re: Advanced HUD Tools

    Quote Originally Posted by Urablahblah View Post
    Here is what most of them look like floating around in space. I love this Moggie, once I get some time on my hands I'll have to figure out how to hook them to missiles or a fighter or something like that.
    What? you mean like this?

    (Oh, and Generic Default - Recognise this? :P)




    More shots of that at my site: Nothing is faster than www.TheMoggie.co.uk.

    PS. Urablahblah; I've copied your screenshots to my site - you dont mind do you? Just they show off the SENT pretty well

  9. #9
    Wire Amateur Urablahblah's Avatar
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    Default Re: Advanced HUD Tools

    Haha no problem, I was just messing with them last night seeing what all there was, right until the point it quit working because of the messed up toggle.

  10. #10
    Wire Sofaking moggie100's Avatar
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    Default Re: Advanced HUD Tools

    -=SVN Update: Rev 4=-

    Added the following types:
    • XY -> XY Box
    • XY -> XY Rounded Box

    Both draw as white at the mo because of issues with transferring colours... Fixed soon.

    RAR not updated for this revision.
    Last edited by moggie100; 09-21-2008 at 04:18 PM.

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