Any word on if you'll make a hi-speed version in the vein of a console screen? I.E., one device, lots of addresses, regularly spaced addresses for each unit. Difference being, here, it's not pixels, it's HUD overlays.
Perhaps, the most user-friendly way, would be to define up to, say, 64 (or any convenient number) different indicators using the STool (selecting them with a drop-down box, obviously), and setting up their settings and stuff, but those 64 indicators taking their values and positions and whatnot, from a set of hi-speed memory addresses, e.g.:
0 - On/off
1 - Value
2 - X-coord
3 - Y-coord
4 - Z-coord (if applicable)
Repeat, 5-6-7-8-9, 10-11-12-13-14, etc.
This way, people good with a CPU, could use a whole bunch of different indicators without crowding their contraption with entities, sapping both space and processor power for the physics calculations.
Still, I love this little device and if I have to pack 18 of them into Plane v3, so be it.
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