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Thread: Advanced HUD Tools

  1. #481
    Wire Sofaking emspike's Avatar
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    Default Re: Advanced HUD Tools

    I say a bunch of us find out where moggie lives, find a Mexican fiesta band, and sing under his bedroom window until he throws us commits or calls the cops.

    Seriously though, what happened to moggie? He seemed to have gotten through the stuff in his life that was chewing up his time from his last couple posts but hasn't posted anything in a month :C.

  2. #482
    Lifetime Supporter dracotonisamond's Avatar
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    Default Re: Advanced HUD Tools

    i know a fiesta band, who knows where moggie lives? xD seriously, theres quite a few bugs in hud2, and its such a great tool. id hate to see it die.

    Quote Originally Posted by JatGoodwin in wiremod IRC
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  3. #483
    Wire Sofaking emspike's Avatar
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    Default Re: Advanced HUD Tools

    Oh, yeah, I figured out what that one bug was that I mentioned a while ago. If you remove a HUD that you are still hooked to, HUD2 stops working.

  4. #484
    Wire Sofaking moggie100's Avatar
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    Default Re: Advanced HUD Tools

    This isn't dead... just on a rather... 'extended' hiatus.

    *returns to his burrow*

  5. #485
    Wire Sofaking emspike's Avatar
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    Default Re: Advanced HUD Tools

    Summer?

    EDIT: Also you posted something!

  6. #486
    raJ
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    Default Re: Advanced HUD Tools

    No point in making him feel bad for leaving it so long, he doesn't owe us anything.

    Adv HUD v1 is perfect for me atm.

  7. #487
    Wire Sofaking emspike's Avatar
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    Default Re: Advanced HUD Tools

    Quote Originally Posted by raJ View Post
    No point in making him feel bad for leaving it so long, he doesn't owe us anything.

    Adv HUD v1 is perfect for me atm.
    Just kinda anxious for loops.

  8. #488
    Wire Sofaking moggie100's Avatar
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    Default Re: Advanced HUD Tools

    Incidentally, HUD2 would be the -only- SGML type markup language to support loops as far as I can find :/

  9. #489
    Wire Sofaking emspike's Avatar
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    Default Re: Advanced HUD Tools

    Well, the only other way to have a variable number of, say, entity density indicators, is to declare an obscene number of elements each with its own HideHUD input :/.

    Not in fitting with a markup language, but an important feature for a heads-up display.

  10. #490
    Wire Sofaking moggie100's Avatar
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    Default Re: Advanced HUD Tools

    Ok, no promices... but I'm working on it this weekend...

    -=Edit=-

    Ok, I suck, I've got 3 copies of HUD2's code and cant tell them apart >.< *diffs*

    -=Edit=-

    Eh, they were only slightly different *picks one* that'll do
    Last edited by moggie100; 04-30-2010 at 10:49 AM.

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