i know a fiesta band, who knows where moggie lives? xD seriously, theres quite a few bugs in hud2, and its such a great tool. id hate to see it die.
I say a bunch of us find out where moggie lives, find a Mexican fiesta band, and sing under his bedroom window until he throws us commits or calls the cops.
Seriously though, what happened to moggie? He seemed to have gotten through the stuff in his life that was chewing up his time from his last couple posts but hasn't posted anything in a month :C.
Oh, yeah, I figured out what that one bug was that I mentioned a while ago. If you remove a HUD that you are still hooked to, HUD2 stops working.
This isn't dead... just on a rather... 'extended' hiatus.
*returns to his burrow*
Advanced HUD Indicator Conway's Game of Life using LOTS of E2's
Adv. HUD 2 Code - 95% Everything HUD2
Summer?
EDIT: Alsoyou posted something!
No point in making him feel bad for leaving it so long, he doesn't owe us anything.
Adv HUD v1 is perfect for me atm.
Incidentally, HUD2 would be the -only- SGML type markup language to support loops as far as I can find :/
Advanced HUD Indicator Conway's Game of Life using LOTS of E2's
Adv. HUD 2 Code - 95% Everything HUD2
Well, the only other way to have a variable number of, say, entity density indicators, is to declare an obscene number of elements each with its own HideHUD input :/.
Not in fitting with a markup language, but an important feature for a heads-up display.
Ok, no promices... but I'm working on it this weekend...
-=Edit=-
Ok, I suck, I've got 3 copies of HUD2's code and cant tell them apart >.< *diffs*
-=Edit=-
Eh, they were only slightly different *picks one* that'll do
Last edited by moggie100; 04-30-2010 at 10:49 AM.
Advanced HUD Indicator Conway's Game of Life using LOTS of E2's
Adv. HUD 2 Code - 95% Everything HUD2
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