+ Reply to Thread
Page 41 of 53 FirstFirst ... 31394041424351 ... LastLast
Results 401 to 410 of 526

Thread: Advanced HUD Tools

  1. #401
    I think I think too much -HP-'s Avatar
    Join Date
    Feb 2009
    Location
    Behind you with a very sharp knife.
    Posts
    2,466

    Default Re: Advanced HUD Tools

    Quote Originally Posted by moggie100 View Post
    Oh comments! You can now coment code with <!-- blah --> type tags.

    Also, various people want some better documentation; which I'm wiling to write, except I don't know where. I could put it on my own website, but I suppose somewhere else with more wire relevance would be better... Suggestions?
    The Wiki! Wiremod - GMod Wiki


    I've added hud2 to my server, feel free to play with it there

  2. #402
    Wire Sofaking moggie100's Avatar
    Join Date
    Dec 2007
    Posts
    416
    Blog Entries
    1

    Default Re: Advanced HUD Tools

    Added a UWSVN Tools link on this page: Wiremod - GMod Wiki
    Up to date UWSVN Data on this page: Wiremod/UWSVN - GMod Wiki
    UWSVN Catagory page (for when other tools are added): Category:UWSVN - GMod Wiki
    Begninnings of a HUD2 page: Adv. HUD Indicator 2 - GMod Wiki

    For the love of (any particular) god, if you're good at writing this stuff, add to those pages! I'm not a particularly good teacher, and either way, I don't really have the time to do it -all- thus; any help would be very welcome so I can focus on the code!

  3. #403
    Master of Mars Magos Mechanicus's Avatar
    Join Date
    May 2008
    Posts
    852

    Default Re: Advanced HUD Tools

    Well, I expanded the list of tags to include all their attributes in a ripped-from-Expression2-wiki table. I may have misunderstood some attributes, as I've not used them all yet. Also, I find it quite impossible to switch out of the Queen's English for spelling, so the document may now be a little schizophrenic about things like colour.
    Also added your version of the progress bar as an example.
    Last edited by Magos Mechanicus; 11-15-2009 at 03:53 PM. Reason: Off topic keyboard layout crap...
    I can wire anything directly into anything! I'm the Professor!
    -Professor Hubert Farnsworth

  4. #404
    Wire Sofaking moggie100's Avatar
    Join Date
    Dec 2007
    Posts
    416
    Blog Entries
    1

    Default Re: Advanced HUD Tools

    Quote Originally Posted by Magos Mechanicus View Post
    Keyboard layout - Wikipedia, the free encyclopedia

    Well, I expanded the list of tags to include all their attributes in a ripped-from-Expression2-wiki table. I may have misunderstood some attributes, as I've not used them all yet. Also, I find it quite impossible to switch out of the Queen's English for spelling, so the document may now be a little schizophrenic about things like colour.
    Also added your version of the progress bar as an example.
    Thanks! I was thinking of 'borrowing' E2's style myself, but CBA by the time I got to that

    Also, you reminded me, FONTS WORK NOW! just so you lot know :P

    for you

  5. #405
    Wire Sofaking d3cr1pt0r's Avatar
    Join Date
    Jul 2008
    Posts
    553

    Default Re: Advanced HUD Tools

    You could make a function for Advanced HUD 2, that would convert world coordinates to screen coordinates.

    I already made the function for E2, but it's slow due to so much data transfer (server->client->server).
    <3

  6. #406
    billywitchdoctor.com Schilcote's Avatar
    Join Date
    Jan 2009
    Location
    There.
    Posts
    2,006

    Default Re: Advanced HUD Tools

    I'm gonna use this to do a sort of an RTS type NPC commander.

    It will be awesome. Did you implement the ability to click HUD elements yet?


    [19:16:47]Client "rcdraco" spawned in server
    [19:17:10]rcdraco: hamburgertime
    [19:18:04]rcdraco was killed by worldspawn
    [19:21:50]Dropped "rcdraco" from server

  7. #407
    Wire Sofaking moggie100's Avatar
    Join Date
    Dec 2007
    Posts
    416
    Blog Entries
    1

    Default Re: Advanced HUD Tools

    Quote Originally Posted by d3cr1pt0r View Post
    You could make a function for Advanced HUD 2, that would convert world coordinates to screen coordinates.

    I already made the function for E2, but it's slow due to so much data transfer (server->client->server).
    What for? HUD2 already draws from 3d coordinate inputs.

    Quote Originally Posted by Schilcote View Post
    I'm gonna use this to do a sort of an RTS type NPC commander.

    It will be awesome. Did you implement the ability to click HUD elements yet?
    The hook is there, but its not active yet - I'm stuck for a decent way to do this...

    I can only think to set up a key bind so you can get a cursor, but that does strike me as rather clunky... The other alternative, of course, is to have a 'hud mode' input pin, which enables your cursor... 'tis tricky to decide...

    Anyway - I'm probably going to push events to a stack on the SENT for clicks/derma/etc, then use a [clk] input to push events to an output pin in order - that way several people can have the SENT hooked and the events will still be meaningful by the time they get to the server.

  8. #408
    Wirererer Lancelot's Avatar
    Join Date
    Feb 2009
    Posts
    292

    Default Re: Advanced HUD Tools

    I maintain that this should have a dancing hula girl that can be spawned on screen.

    Also what about an oscilloscope? That would be pretty neat. Have it draw out waveforms and such. So you could have a grid to display 2D coordinates, or a moving graph.
    You know what I hate? Sentences with ridiculous and very purposefully implanted subliminal messages.

    Chinoto: I just explained an idea that requires no parenting or bacon sensor.

    MOOCOW Admin Mod Beta Tester

  9. #409
    Wire Sofaking d3cr1pt0r's Avatar
    Join Date
    Jul 2008
    Posts
    553

    Default Re: Advanced HUD Tools

    Quote Originally Posted by moggie100 View Post
    What for? HUD2 already draws from 3d coordinate inputs.
    May I ask how?
    <3

  10. #410
    Wire Sofaking Wodden's Avatar
    Join Date
    Sep 2007
    Location
    location.sh &> /dev/null
    Posts
    446

    Default Re: Advanced HUD Tools

    Quote Originally Posted by d3cr1pt0r View Post
    May I ask how?
    If you set the position of an element, use a 3d vector.
    “Saying Java is good because it works on all operating systems is like saying anal sex is good because it works on all genders.”

+ Reply to Thread
Page 41 of 53 FirstFirst ... 31394041424351 ... LastLast

LinkBacks (?)

  1. 02-14-2010, 12:00 AM
  2. 01-28-2010, 12:12 PM

Similar Threads

  1. Advanced Colourer (as opposed to LevyBreak's Advanced Colorer) :D
    By andy1976uk in forum Ideas & Suggestions
    Replies: 8
    Last Post: 07-10-2008, 03:16 AM
  2. Some code tools
    By CAANz in forum Off-Topic
    Replies: 0
    Last Post: 04-30-2008, 07:00 AM
  3. Replies: 16
    Last Post: 02-26-2008, 07:29 AM
  4. OMG! what happen to my tools
    By GhostBuster in forum Installation and Malfunctions Support
    Replies: 4
    Last Post: 10-11-2007, 07:31 AM
  5. better tools
    By kilroy in forum Ideas & Suggestions
    Replies: 7
    Last Post: 10-02-2007, 10:08 AM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
proceed-collector
proceed-collector
proceed-collector
proceed-collector
linguistic-parrots
linguistic-parrots
linguistic-parrots
linguistic-parrots