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Thread: Advanced HUD Tools

  1. #31
    Wire Amateur LightDemon666's Avatar
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    Default Re: Advanced HUD Tools

    It kind of works. When you get it to show, if go behind it you cant see it anymore

  2. #32
    Wire Sofaking moggie100's Avatar
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    Default Re: Advanced HUD Tools

    Ok, I think I have that fixed now... I'll repost when I do a SVN update for y'all

    Ok, I didn't get that working, but colours now work on all of the indicators

    I'll commit a SVN revision as soon as I get this box-bug fixed

    -=Update=-

    FIXED!

    Now supports:
    • Colors are now updated correctly on the SENT
    • Point-to-Point boxes are now displayed properly when viewed from odd angles
    Last edited by moggie100; 09-28-2008 at 03:14 PM. Reason: Update

  3. #33
    Have plane will travel Anticept's Avatar
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    Default Re: Advanced HUD Tools

    Moggie, do you want UWSVN commit access? :P

    You could use the dev branch if you want.
    "You can only tie the record for flying low."

  4. #34
    Wire Sofaking moggie100's Avatar
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    Default Re: Advanced HUD Tools

    Oh god yes!

    My dynDNS just exploded on me, so this has perfect timing :P

  5. #35
    Wire Amateur Urablahblah's Avatar
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    Default Re: Advanced HUD Tools

    So is it in yet? Do we need to delete the current version?

  6. #36
    Wire Sofaking moggie100's Avatar
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    Thumbs up Re: Advanced HUD Tools

    Quote Originally Posted by Urablahblah View Post
    So is it in yet? Do we need to delete the current version?
    For now keep using my SVN, once its in the UWSVN repo I'll let you all know.

  7. #37
    Wire Noob k.gen04's Avatar
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    Default Re: Advanced HUD Tools

    Hmmm. I can't get it to accept World Coords, even when the checkbox is ticked. The crosshair simply flys off the screen. The WireInputs also don't change, but from reading the thread, it appears this is a bug. What am I doing wrong?

  8. #38
    Wire Sofaking moggie100's Avatar
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    Default Re: Advanced HUD Tools

    Quote Originally Posted by k.gen04 View Post
    Hmmm. I can't get it to accept World Coords, even when the checkbox is ticked. The crosshair simply flys off the screen. The WireInputs also don't change, but from reading the thread, it appears this is a bug. What am I doing wrong?
    Yeah, for some reason my init code doesn't work on the first run for each SENT - just create it and hit it again (double-click style) and the inputs+mode will update to what you've set them to.

    Its a dirty workaround I know, but hey! it works for now!

    -=Off Topic=-
    Ergh... bughunting in a file with over 660 lines of code SUCKS.... ow my eyes >.<
    Last edited by moggie100; 09-29-2008 at 02:17 PM.

  9. #39
    Wire Sofaking Squeakyneb's Avatar
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    Default Re: Advanced HUD Tools

    aw, poor moggie100 =P
    660 lines eh? wow

    Quote Originally Posted by Bull View Post
    I'm annoyed at having to use my keyboard when coding. Can someone please make voice-recognition so I can just talk?

  10. #40
    Have plane will travel Anticept's Avatar
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    Default Re: Advanced HUD Tools

    Quote Originally Posted by moggie100 View Post
    Oh god yes!

    My dynDNS just exploded on me, so this has perfect timing :P
    PM sent for requesting UN/PW combo.
    "You can only tie the record for flying low."

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