The ever-requested circle is here!
They also come in a [BETA] filled mode! (works for solid color, looks crummy in transparent, and looks worse at large sizes... ergh, works fine unfilled though!)
I'll try to figure this out. After my current project.
You know what I hate? Sentences with ridiculous and very purposefully implanted subliminal messages.
Chinoto: I just explained an idea that requires no parenting or bacon sensor.
MOOCOW Admin Mod Beta Tester
The ever-requested circle is here!
They also come in a [BETA] filled mode! (works for solid color, looks crummy in transparent, and looks worse at large sizes... ergh, works fine unfilled though!)
Advanced HUD Indicator Conway's Game of Life using LOTS of E2's
Adv. HUD 2 Code - 95% Everything HUD2
why $ prefixed? just check for (uppercase) letters
"It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup
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There's some ambiguity in the syntax at the moment, as constants can have numbers in them, they overlap with other pattern matches, causing variables to be miss-recognised as constants.
I'll fix this at some later stage, but the simplest thing to fix it was to add something unique, and no other value can have a $ start - made for easy parsing.
Also; I got fed up with messing with Lua patterns, and wanted a change of pace :P
Advanced HUD Indicator Conway's Game of Life using LOTS of E2's
Adv. HUD 2 Code - 95% Everything HUD2
Is there a problem with the advanced hud's drawing position? I tried to draw text boxes and no matter what happens, they only draw in teh top left corner, regardless of the x/y coordinates given to them.
Advanced HUD Indicator Conway's Game of Life using LOTS of E2's
Adv. HUD 2 Code - 95% Everything HUD2
For circles you should be able to fill in sectors.
Also, you should have a point-to-point line that can use rope/trail/wire textures.
EDIT: Could you perhaps register E2 functions that can turn screen coordinates into world coordinates and vice versa? Could be useful for hybrid-coordinate HUDs.
the screen is client-side, so no
"It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup
Lífið læðist lúmskt áfram
Yeah..... here is the thing.
I use this thing, set up a cross hair on a non player character, and The freaking cross hair is somewhere out in space. What i haven't tried is using a beacon sensor attached to it. I'm just wondering why its doing that? i set it to world positions, wire the 1 input on the adv pod controller to the target finder, and that glitch happens. I can fix it, I'm just confused why it glitched in the first place.
Umm... I'm pretty sure that's not how it works. You need to wire X Y and Z to the World_X WorldY and World_Z outputs of a beacon sensor hooked up to your target finder.
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