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Thread: Advanced HUD Tools

  1. #91
    Wire Sofaking moggie100's Avatar
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    Default Re: Advanced HUD Tools

    Firstly; Merry Christmas!

    Ok, now that's over, are you using the latest uwsvn? Because I've not seen any problems with dupes recently :/

  2. #92
    Wire Sofaking emspike's Avatar
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    Default Re: Advanced HUD Tools

    Yes, I am. During the holiday season when many developers are on break, I update all my SVNs at least once every other day.

    :O

    It just hit me! While I update my SVNs often, most servers don't (I prototyped it in single player and spawned it in multi to get some second opinions)! Including the FPBU server. Although the BergenBuild wouldn't dupe them right either, and I'm pretty sure Edberg is good about keeping up with updates.

    So I'll try in single player and get back to you.

    If you ever see me (Mr. Donovan) on a server with Adv HUD, I'd be happy to demo the Smart Tank!

    EDIT: Yep, it was the server.
    Last edited by emspike; 02-06-2009 at 06:02 PM. Reason: catchup

  3. #93
    Wirererer Lancelot's Avatar
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    Default Re: Advanced HUD Tools

    A zip on Gmod.org would be nice. I don't wanna have everything from the svn.

  4. #94
    Wire Sofaking ZeikJT's Avatar
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    Default Re: Advanced HUD Tools

    Umm, you do know that svns are a selective process right? You can pick and choose what you download from them. It's not as easy as getting the whole thing, but it's totally possible to only download one folder or file at a time.
    Against stupidity the Gods themselves contend in vain.
    -Friedrich Schiller

    The flame puts me in the mood to "Do it!".
    -Dart, Legend of Dragoon

  5. #95
    Wirererer Lancelot's Avatar
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    Default Re: Advanced HUD Tools

    It seems I did not. I guess I could sift through and pull out the files for this. If I knew what all of them were. Most are obvious.

  6. #96
    NOT A CUNT Ninja101's Avatar
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    Default Re: Advanced HUD Tools

    gratz on the grave dig.
    Quote Originally Posted by Anticept View Post
    Heroes of Newerth

  7. #97
    Wirererer Lancelot's Avatar
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    Default Re: Advanced HUD Tools

    I'm liking this so far, but I have two questions:

    1. How do I set it up so it only appears when I'm in a pod?

    2. Is there a way to combine a bunch of them into one? So have one indicator that handles a bunch of stuff?

    3. You know in other game huds, if you track something and it goes off screen it leaves an arrow? Is there a way to do that with this?

  8. #98
    Wirererer DarkMonkey's Avatar
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    Default Re: Advanced HUD Tools

    1. Link it to the pod with reload

    2 and 3 I don't know, it might be possible to brute-force it with multiple indicators and copious e2 code.

  9. #99
    Wirererer Lancelot's Avatar
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    Default Re: Advanced HUD Tools

    I link it to the pod with reload, but it stays after you leave it.

  10. #100
    Wirererer DarkMonkey's Avatar
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    Default Re: Advanced HUD Tools

    Is the "Show in my screen" box checked?



    Also, is the | linebreak actually functional yet? Doesn't seem to want to work.
    Last edited by DarkMonkey; 04-08-2009 at 11:35 PM.

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