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Thread: Wire - Field Generator(s)

  1. #31
    Wirererer CAANz's Avatar
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    Default Re: Wire - Field Generator(s)

    I have some ideas...

    Old:

    Confiscator Field.
    Creates a Field that removes weapons from npcs and players and make them float random in the air.
    -Setting: Disintegrate weapons. 1 or 0

    Radiation Field.
    Takes radioactive damage over time. (On both Npcs and Players.)
    -Setting: Amount of damage.


    New:

    Magnatronic Field.
    Can be used to line up props in a specific pattern.
    -Setting: Still thinking... Any ideas?
    -Example: If we use it and align up some balls and use a directional radio in the middle we can increase and boost the transmitting range.
    -Comment: A Magnatronic Field Generator is strong enough to move planets.


    how about some kind of field that only works in a cone shape ? (electronic warfare? targeted at a enemy base ?)
    It can do that if you align it right.
    Last edited by CAANz; 09-18-2008 at 01:39 PM.

  2. #32
    Wire Amateur mansarde's Avatar
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    Default Re: Wire - Field Generator(s)

    @AlgorithmX2:
    Nice to hear you working on the player-affecting of the fields.
    Can't wait to try it out the moment you solved the bugs.^^

    @cAANz:
    The stasis field you mentioned actually is already in there. Only without the weapon strip functionality and that it doesn't affect players... yet.
    AlgorithmX2 is working at it fortunately!
    The radioactive field is a nice idea though.

  3. #33
    Wire Amateur AlgorithmX2's Avatar
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    Default Re: Wire - Field Generator(s)

    Would the radioactive field be much different then the new 'crushing field'? both would just do damage to things inside it? or maybe it would only damage npcs/players(if enabled) as opposed the the pressure field which will damage props as well?

    Hmm stasis field is might be neat, but what do I do with weapons once I pull them? should I pull them to the generator or something? if I don't do something with them,they will just get picked up again...

  4. #34
    Wire Sofaking LimEJET's Avatar
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    Default Re: Wire - Field Generator(s)

    I especially love the electromagnetic field. If someone were to make that into a SWep, I'd go all hysteric and stuff.

  5. #35
    Wirererer woo482's Avatar
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    Default Re: Wire - Field Generator(s)

    how about some kind of field that only works in a cone shape ? (electronic warfare? targeted at a enemy base ?)

  6. #36
    Wire Amateur mansarde's Avatar
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    Default Re: Wire - Field Generator(s)

    Quote Originally Posted by woo482 View Post
    how about some kind of field that only works in a cone shape ? (electronic warfare? targeted at a enemy base ?)
    I think you can do something similar like that with the given implementation already.
    You just weld an electromagnetic field generator to a rocket prop, make it steerable using a pod and off you go.

  7. #37
    Wirererer woo482's Avatar
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    Default Re: Wire - Field Generator(s)

    ok then and how long before you are releaseing V2 ?

  8. #38
    Wire Amateur AlgorithmX2's Avatar
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    Default Re: Wire - Field Generator(s)

    Hope fully within a day or two, but the real answer is 'once it works properly'

    I'm still trying to get the player gravity issue resolved, but hopefully I can get it working( and soon ).

  9. #39
    Wire Amateur mansarde's Avatar
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    Default Re: Wire - Field Generator(s)

    Nice to hear that, I'm looking forward to it. ^_^

  10. #40
    Wire Amateur LightDemon666's Avatar
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    Default Re: Wire - Field Generator(s)

    WOW your EMP field is awesome. I made a weapon like that for Gcombat once but I had a hell of time getting it to reapply the previous state and ended up never releasing it. Can't wait to see how you did it. Might give me some new ideas. Keep up the good work.

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