I didn't actually set any cvars or have any limits on how many could be in the server actually. I hope this isn't a problem btw. This also protects it from the latest update, I believe.
Hey Hitman, Ive got your tool on my server and while I was updating my cvar list I noticed that it doesn't actually have one so is it counted as a prop rather then a sbox_wire_?
I didn't actually set any cvars or have any limits on how many could be in the server actually. I hope this isn't a problem btw. This also protects it from the latest update, I believe.
Well everything now works with wiremod since last nights update probably no need to add any cvar, I was making a shooting range with moving tagets using around 20 of the damage sales they dont seem to effect the server what so ever.
Last edited by Wolfhound; 09-05-2008 at 04:24 AM.
Invisible nocollided damage scales around a tank could be used in conjunction with a pixel based readout to show you where your tank is being shot at from.
Also could show you what parts are damaged.
Where could I get that sort of process based protection?
its something an admin of mine has just developed and I cant say much about it or how it works but it is exclusive to are servers.
Edit:
Just saw that Damage Scale has been added to Wiremod Extra nice work.
Last edited by Wolfhound; 09-05-2008 at 04:24 AM.
Who are you anyway? And where might these servers be located?
(Also it's "our" servers not "are" servers.)
I have added Steamid checks. The steamid will update exactly the same way the damage updates itself so the refresh rate will affect both the damage and the steamid.
It's also of the attacker's steamid
this does not dupe well. things wired to it work but on and refresh get unwired
I hate it when stuff is like that. Like half or more of all wirelinked items don't dup well. I wish someone would work on adv dupe, the paster won't dup right either and it's part of dup itself!
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