View Poll Results: Is this stuff useful? (Please comment on your answer)

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  • Yes

    54 76.06%
  • Yes, but it isn't general enough

    9 12.68%
  • It's alright, but it needs improving

    5 7.04%
  • No

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Thread: Entity Gates, Vector Gates, and other stuff

  1. #31
    Wire Noob Gravity's Avatar
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    Jul 2008
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    Default Re: Entity Gates, Vector Gates, and other stuff

    maybe im stupid but i cant seem to find the ent/player chips. i installed the first file from the OP put i dont see the chips in the file or in game.

  2. #32
    Wire Sofaking ZeikJT's Avatar
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    Default Re: Entity Gates, Vector Gates, and other stuff

    The beta target finder and ranger are in the uwsvn, so if you have that you may want to delete the ones in this file to avoid conflicts.
    The vector gates are also now in the official svn aren't they? You might want to manually edit those out, the svn might have newer updated versions.

    But still, I just tested it and they get added to the Wire - Tools under Gate, they should be expandable subsections now.
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  3. #33
    Wire Noob NoXcious's Avatar
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    Default Re: Entity Gates, Vector Gates, and other stuff

    With the possibility of sounding dumb, i'll ask this...

    Where exactly do I install them... or how...

    Copied it in like 3 places and the only thing i got was the beta section with the range finder and the other thingy (forgot it's name)

  4. #34
    Wire Sofaking Unsmart's Avatar
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    Default Re: Entity Gates, Vector Gates, and other stuff

    Holy shit! You do realize this thread is back from 08? And like half of the stuff thats in here is allready in SVN or UWSVN.

    but then again., why is only half of that stuff implemented? I dont remember a ranger having layer offset
    Last edited by Unsmart; 07-28-2010 at 03:47 AM.
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  5. #35
    aka Colonel Never Online Colonel Thirty Two's Avatar
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    Default Re: Entity Gates, Vector Gates, and other stuff

    It's more like multiple traces, so that when the ranger hits something, it does another trace based on where it hits.

    Fail bump is fail.

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