View Poll Results: Is this stuff useful? (Please comment on your answer)

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  • Yes

    54 76.06%
  • Yes, but it isn't general enough

    9 12.68%
  • It's alright, but it needs improving

    5 7.04%
  • No

    3 4.23%
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Thread: Entity Gates, Vector Gates, and other stuff

  1. #21
    Wire Tutor chinoto's Avatar
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    Default Re: Entity Gates, Vector Gates, and other stuff

    I was actually searching for packets and came upon this stuff. Could I figure out the Pitch and Yaw that a player is looking by using one of these gates?

    I learned recently how to find the Pitch and Yaw between two coordinates, so I wanted to make an aimbot, but in order to do that I would need to always have the laser pointer out which wouldn't work very well since I would want to shoot people too.
    Last edited by chinoto; 09-08-2008 at 12:42 PM.
    (\__/) Expression 2 Resources: E2 Beginner's Guide | E2 Formatting Guide | E2 Function Reference | E2 Examples | Me
    (='.'=) PM me code and I'll send it back optimized if possible. (I find it fun dammit!)
    (")_(") Drunkie referring to an E2: "It's obvious that Chinoto made this, his coding style is all over it."

  2. #22
    Wire Amateur Amaroq's Avatar
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    Default Re: Entity Gates, Vector Gates, and other stuff

    I agree. Having a Wire Tool that outputs your World Coordinates, your Pitch, Yaw and Roll, and XYZ of where you are looking at would be very nice.

    You could just use it to link the tool to you, or wire it up to a Pod Controller (Kinda like a Cam Controller). I like this idea.

    SECONDED!!

  3. #23
    Wirererer 3dfactor's Avatar
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    Default Re: Entity Gates, Vector Gates, and other stuff

    Quote Originally Posted by Amaroq View Post
    I agree. Having a Wire Tool that outputs your World Coordinates, your Pitch, Yaw and Roll, and XYZ of where you are looking at would be very nice.

    You could just use it to link the tool to you, or wire it up to a Pod Controller (Kinda like a Cam Controller). I like this idea.

    SECONDED!!
    Look at the existing gates before requesting... All stuff you mentioned is already in entity/player gates.
    2d head with 3d brains

  4. #24
    Wire Amateur Amaroq's Avatar
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    Default Re: Entity Gates, Vector Gates, and other stuff

    I couldn't tell by the names, sorry.

  5. #25
    Wire Tutor chinoto's Avatar
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    Default Re: Entity Gates, Vector Gates, and other stuff

    You can already get world coordinates of players from a beacon sensor Amaroq
    (\__/) Expression 2 Resources: E2 Beginner's Guide | E2 Formatting Guide | E2 Function Reference | E2 Examples | Me
    (='.'=) PM me code and I'll send it back optimized if possible. (I find it fun dammit!)
    (")_(") Drunkie referring to an E2: "It's obvious that Chinoto made this, his coding style is all over it."

  6. #26
    Wire Amateur Amaroq's Avatar
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    Default Re: Entity Gates, Vector Gates, and other stuff

    So... without holding out a laser pointer, I can just walk around wherever I want, and it will output EXACTLY where I am based on World XYZ, my pitch, yaw, and roll, as well as the XYZ of the point I am looking at? Without being a pod controller? Alright, do explain.

  7. #27
    Wire Tutor chinoto's Avatar
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    Default Re: Entity Gates, Vector Gates, and other stuff

    When did I say it will output all that other stuff I just said it will output world coordinates. You could use the delta from world coordinates and determine which direction a person is moving, which you could derive pitch and yaw from, but that is only while using no clip and moving forward.
    (\__/) Expression 2 Resources: E2 Beginner's Guide | E2 Formatting Guide | E2 Function Reference | E2 Examples | Me
    (='.'=) PM me code and I'll send it back optimized if possible. (I find it fun dammit!)
    (")_(") Drunkie referring to an E2: "It's obvious that Chinoto made this, his coding style is all over it."

  8. #28
    Wirererer 3dfactor's Avatar
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    Default Re: Entity Gates, Vector Gates, and other stuff

    Quote Originally Posted by Amaroq View Post
    So... without holding out a laser pointer, I can just walk around wherever I want, and it will output EXACTLY where I am based on World XYZ, my pitch, yaw, and roll, as well as the XYZ of the point I am looking at? Without being a pod controller? Alright, do explain.
    Currently it can output position, velocity and aiming vector that you can work out the Pitch and Yaw from. Didn't check if it outputs coordinates of the point you're looking at but I think I saw the target gate, which should output the name of your target
    2d head with 3d brains

  9. #29
    Wire Noob Shanjaq's Avatar
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    Default Re: Entity Gates, Vector Gates, and other stuff

    Can the Entity gates have inputs to Set values on the ent? For instance, I want to use the Color gate to set the RGBA values of the entity.

  10. #30
    Wire Sofaking Azrael's Avatar
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    Default Re: Entity Gates, Vector Gates, and other stuff

    You do realise that vector gates are already there?

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