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Thread: Wire Directional Radios!

  1. #531
    Wirererer philxyz's Avatar
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    Default Re: Wire Directional Radios!

    What's wrong with it specifically?

  2. #532
    Wirererer woo482's Avatar
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    Default Re: Wire Directional Radios!

    out puts random values I attached a value of 1 to all the channels and its just that one that does not work

  3. #533
    Wire Amateur Amaroq's Avatar
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    Default Re: Wire Directional Radios!

    I've been using LS3 for a while, I know how it works. The damn thing won't even turn on at all. I set the channel, frequency, power, and gave it LS3. I attempted to link it to a node, and it just said that the link was invalid. Explain?

  4. #534
    Wirererer woo482's Avatar
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    Default Re: Wire Directional Radios!

    link the node to the radio and not the radio to the node

  5. #535
    Wirererer tuusita's Avatar
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    Default Re: Wire Directional Radios!

    Oh? I thought the direction in which the link is made didn't matter in LS3? ???

  6. #536
    Wirererer woo482's Avatar
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    Default Re: Wire Directional Radios!

    i dont think it does but its worth trying

  7. #537
    Wirererer philxyz's Avatar
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    Default Re: Wire Directional Radios!

    Make sure you are all using the latest SVN version in the wiremodextras svn.

    I was testing radiosystems only last week and it worked perfectly linked to a RD3 node.

    Channel 1 also definitely worked for me. I can't reproduce the issue, woo482



    Side note, while I'm at it, I've released a fixed version of "Aliens vs Humans" GlobalRP (version 2.5c-2) this weekend which was popular in July to November of 2007 but fell into disrepair. It is now playable and is compatible with both Spacebuild2 and 3. Instructions are here: [ame=http://forums.facepunchstudios.com/showthread.php?t=557133]Global RP (Aliens Vs Humans) Repaired - Facepunch Studios[/ame]

    Have fun jamming the signals of the other team!
    Last edited by philxyz; 09-29-2008 at 04:16 AM.

  8. #538
    Wirererer philxyz's Avatar
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    Default Re: Wire Directional Radios!

    SVN updated with fix for non-spawning cell tower masts.

  9. #539
    Wirererer woo482's Avatar
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    Default Re: Wire Directional Radios!

    are you still working on this ? If you are how about a option for some thing to be a transmitter and receiver so we dont need 2 systems to communicate with text and thats another thing how do you transmit keyboard stuff over the radios ?

  10. #540
    Wirererer philxyz's Avatar
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    Default Re: Wire Directional Radios!

    I'm not planning to continue updating it unless it is somehow broken. I think I've met the spec now and want to move on to other projects.

    That doesn't mean I'm abandoning it, it just means that I've achieved what I wanted to achieve and will maintain the current state of functionality as much as I can. If someone wants to extend it, well it's GPL3 so feel free! But I'd appreciate it if it doesn't change too much or become something non realistic.

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