
Originally Posted by
tepholman
I think I found a bug. I have a E2 that outputs the vector of a player. The vector outputs perfectly, turrets aim at it, applyForce() goes to it (when made a local vector). But if I wire the Vector output to a Adv Hud Indicator, even if I make the vector local, the HUD shows the vector at the exact map center, no matter how it changes. I've tried the Indicator with a Target Finder and it works just fine.
EDIT:
Experiment!
Target Finder (Vector): Shows correctly.
Target Finder (XYZ): Shows correctly.
E2 (XYZ made with external gate):Shows correctly.
E2 (XYZ made internally):Shows correctly.
E2 (Vector):Stuck at 0,0,0!
Both the finders were confirmed locked on to the target.
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