How do you enable prop_core? What I mean is that there is another thread stating that in order to use his expression you need this addons and have to enable prop_core for a function: propSpawn("prop dir")
sorry for bad spelling, I broke my finger.![]()
How do you enable prop_core? What I mean is that there is another thread stating that in order to use his expression you need this addons and have to enable prop_core for a function: propSpawn("prop dir")
sorry for bad spelling, I broke my finger.![]()
I wrote that you need UWSVN, because it uses prop core. prop core is awesome, and is the center of my shield functions, which, I think, is what makes my shields unique.
Ten Char.
It's only 4 characters now
- HP
Last edited by -HP-; 11-15-2009 at 06:57 AM.
wire_expression2_extension_enable propcore
a bit long, I admit
you have to restart the server or reload the E2 extensions after that
wire_expression2_reload
"It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup
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As it stands the E;propNotSolid(N) function in Propcore doesn't seem to act like a regular nocollide, in the sense that it completely removes the props physical presence. The remover tool for example, passes straight through. This and, most frustratingly in my case, the fact that rangers pass straight though NotSolid props has set me back a few times in contraptions. Do you think it would be possible to tweak the functionality of the command to act like a regular nocollide, so it only ignores other entities rather than everything? Perhaps adding a third value of 2 to the command so the original effect is retained?
adding a "2" state isn't possible, because the argument is a boolean
someone might have already passed 2 to it and expected it to do the same as 1.
Also, find me a function and I might add it
It's not just "removing something and it works".
"It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup
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Well I am very, very ignorant of pretty much anything to do with lua, so the search box on the GMod wiki is my only choice of tool.
http://wiki.garrysmod.com/?title=Entity.SetNotSolid
I'm going to assume that this is the underpinning function of the E2 command, which seems to be broken in itself judging by the notes; the problems they describe are pretty much the same. I can't see that being fixed, so perhaps using the constraint.NoCollide or SetCollisionGroup function would work, but putting constraint creation in place of the NotSolid command wasn't really what I was after... I suppose I could just use that E2 addon to create constraints if what I have said is a load of rambling claptrap, which it most likely is (I seriously know absolutely nothing about lua). I would prefer to use the UWSVN however: more compatibility with servers etc.
Last edited by Devil Mudger; 11-22-2009 at 02:19 PM.
write actual code and send it to either me or mr faul
"It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup
Lífið læðist lúmskt áfram
FYI, the last GMod update appears to have broken the facer in the same manner it did the other ents.
EDIT: I facepalmed myself so hard. I'm updating as I'm posting. It's fixed.
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