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Thread: Wired XYZ Beacon, Eject Input for Socket

  1. #1
    Wire Noob Doticatto's Avatar
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    Default Wired XYZ Beacon, Eject Input for Socket

    The XYZ beacon entity has 3 inputs, X Y and Z, and can be linked to a beacon sensor. It lets you use GPS coordinates with the target finder system directly.

    I also added a n Eject input to the socket entity.

    To install the XYZ beacon just extract xyzbeacon.zip into your wire/lua folder.

    For the updated socket just replace init.lua in gmod_wire_socket under entities.

    EDIT:

    A lot of people really don't understand what this addon does, so I'm going to explain it as best I can. It has 3 inputs, X Y and Z. If you have the X Y and Z coordinates of a target or location you want to use with a beacon sensor, but can't specifically target it, like a point on the ground for instance, input the coordinates of whatever place you want to target to the XYZ beacon. A good example of why you would use this is for targeting something that target finders can't track, such as if you want to bomb a place on the ground you found with a ranger. You then link the XYZ beacon to a beacon sensor just like you would a target finder, by right clicking the beacon sensor with the beacon sensor tool, then right clicking the XYZ beacon itself. I really don't think I can make it any more clear.
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    Last edited by Doticatto; 09-15-2008 at 01:46 PM.

  2. #2
    Wire Sofaking ShaRose's Avatar
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    Default Re: Wired XYZ Beacon, Eject Input for Socket

    Why do I feel like I made that before... I probably never svn'd it :V

  3. #3
    Wirererer drpepper's Avatar
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    Default Re: Wired XYZ Beacon, Eject Input for Socket

    Sweet! Can we get this into the svn?

  4. #4
    Wire Noob jamescorbett's Avatar
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    Default Re: Wired XYZ Beacon, Eject Input for Socket

    SVN please.
    JC

  5. #5
    Wirererer drpepper's Avatar
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    Default Re: Wired XYZ Beacon, Eject Input for Socket

    This is the one of the greatest addons ever, is it in the svn yet? I have made so many things with it.

  6. #6
    Wire Weeaboo Pyro-Fire's Avatar
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    Default Re: Wired XYZ Beacon, Eject Input for Socket

    SVN please.



  7. #7
    Wire Tutor chinoto's Avatar
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    Default Re: Wired XYZ Beacon, Eject Input for Socket

    Please for the love of god SVN I made a thread asking for this, except the way I was saying it was to add XYZ directly to the beacon sensor, but I'm fine with this method.

    Thanks for making the link in my thread Doticatto!!!

    EDIT
    I can't download, upload to garrysmod.org please, unless its already in wire svn.
    Last edited by chinoto; 05-21-2008 at 11:31 AM.
    (\__/) Expression 2 Resources: E2 Beginner's Guide | E2 Formatting Guide | E2 Function Reference | E2 Examples | Me
    (='.'=) PM me code and I'll send it back optimized if possible. (I find it fun dammit!)
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  8. #8
    Wire Noob hogofwar's Avatar
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    Default Re: Wired XYZ Beacon, Eject Input for Socket

    yeah all the downloads directly from this forum have gone wacky

  9. #9
    Wirererer Aspras's Avatar
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    Default Re: Wired XYZ Beacon, Eject Input for Socket

    Isnt this the same as "Split X,Y,Z" of the beacon sensor..?

  10. #10
    Wirererer drpepper's Avatar
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    Default Re: Wired XYZ Beacon, Eject Input for Socket

    I don't think so... with this awesome tool you can input x y z cords into the XYZbeacon and you can link a beacon sensor to it.

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