ADD STRINGS TO SVN NAO!!!
One thing though... would it be possible to have the wired motor be updatable? I read that you can't change the friction without trickery, but being able to update the torque multiplier/force limit would be nice.
ADD STRINGS TO SVN NAO!!!
Okay, I'm back to Wire stuff. I'm currently fixing some shit that should have been fixed months and months ago. Including "Inginter", wires not showing up on holo emitter, holo emitter and holo grid not duplicating properly, plugs screwing up when duplicated.
I think the holo stuff is working perfectly now, maybe I will add a feature to the holo grid so you can manually input world coordinates to it.
The ghost for the forcer and grabber was not showing up properly when you were using the "gravity gun" model, fixed as well.
Now I'm going to fix (or at least, try to fix) the plug, which can't be plugged in any socket anymore when duplicated, and the oscilloscope, which is plain crap, with buggy screens and so on...
Will upload some stuff in a few hours. Any other bug reports or simple feature suggestions for some Wire entities?
, sweet job!
"Words offer the means to meaning, and for those who will listen, the enunciation of truth." - V for Vendetta
Nice
Couple questions with the microphone
What chip is that you wired all the lights into from the mic?
Where'd you get the model for those lights? I haven't been able to find it...
How'd you wire it? You need RGB inputs for the lights, right? Or do you set those when you make the lights?
I used Wire Indicators (3 red indicators, 3 yellow indicators, 3 green indicators), and an expression chip with 9 outputs, one for each indicator.
Something like this:
Or better:Code:Value A B C D E F G H I A=0,B=0,C=0,D=0,E=0,F=0,G=0,H=0,I=0 Value>0.1->A=1; Value>0.2->B=1; Value>0.3->C=1; Value>0.4->D=1; Value>0.5->E=1; Value>0.6->F=1; Value>0.7->G=1; Value>0.8->H=1; Value>0.9->I=1;
Also, sorry for the delay. I was at home during the spring break, and I mother wanted me to work, so I didn't really have time to do any scripting.Code:Value A B C D E F G H I A=(Value>0.1) B=(Value>0.2) C=(Value>0.3) D=(Value>0.4) E=(Value>0.5) F=(Value>0.6) G=(Value>0.7) H=(Value>0.8) I=(Value>0.9)
Rather than deleting and re-creating the axis every time you update friction, couldn't you set it up to create a different type of constraint to hold it in place while you make a new axis with new friction? This is sort of what I did with my (failed, gah) wired servo, and I used a ballsocket to hold it in place while I rotated it.
And on the topic of servos, now that you've created the motor, no doubt you want to be the one that does the servo the right way! Please, for the love of god, the wired servo haunts my dreams...
Thanks for the tip, never thought about that.And for the servo, I will give it a try, though I don't know how a servo works exactly.
Awesome stuff Kilburn, the motor is my new favourite tool, but would it be possible to have a checkbox on the tool for no offset so there's no gap between the motored props, I don't have gaps any more because I use the easy precision tool and the offset bugs me slightly now.
This definitely won't stop me using the motor tool now, making auto-turrets has never been so easy :lol:
Can't wait for this to be added to the SVN.
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