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Thread: Addons for Wire Mod, mods for Wire Addon

  1. #11
    Lifetime Supporter shadowkeeper's Avatar
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    very nice work! keep it up!
    I am nowhere, yet I am everywhere, I am the eyes that don't see but see all, I am therefore I live


  2. #12
    andy1976uk
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    I forgot to ask; is it possible to take strings, say from an external source, and add them to something like a table?

    Also, can the mic actually record and transmit sounds, lol that'd be insane (I ask because of the Speaker on Blacknecro's solution)?
    Last edited by andy1976uk; 02-21-2008 at 11:33 AM. Reason: Forgot to ask something

  3. #13
    andy1976uk
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    2 silly / small ideas:

    1) Can you make it so it looks like paint is shooting out of the painter's controller instead of just a beam? lol

    2) Could you include a model for the Mic that looks like a real-life microphone?

  4. #14
    andy1976uk
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    Quote Originally Posted by _Kilburn View Post
    The Clutch STool deletes and recreates the axis each time you want to change its friction, because Garry's Mod can't have dynamic constraints, apparently. This means that the constrained props will slowly go away from each other if you change the input frequently.
    Oh dear, is that a limitation of the Source engine or of GMod itself?

  5. #15
    Wirererer _Kilburn's Avatar
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    Quote Originally Posted by andy1976uk View Post
    I forgot to ask; is it possible to take strings, say from an external source, and add them to something like a table?

    Also, can the mic actually record and transmit sounds, lol that'd be insane (I ask because of the Speaker on Blacknecro's solution)?
    String array gates are done, I will upload them later. Also, yeah, I will add the possibility to link it to a sound emitter. But it will not be able to measure sounds anymore once linked.

    Quote Originally Posted by andy1976uk View Post
    1) Can you make it so it looks like paint is shooting out of the painter's controller instead of just a beam? lol

    2) Could you include a model for the Mic that looks like a real-life microphone?
    1) Umm. At short distance, why not, but at a very long distance, that would look weird.

    2) I suck at modelling. I can always do a skin for the ranger, and make it look like more a small microphone, but I suck at skinning too.

    Quote Originally Posted by andy1976uk View Post
    Oh dear, is that a limitation of the Source engine or of GMod itself?
    Source engine. Well, I actually found a SetHingeFriction input in the axis entity, but it seems that it doesn't work at all. And setting the hingefriction keyvalue doesn't work either.



    Also, why am I having the weird feeling that you are one of the only members on this forum who is interested by my work... as usual ? Come on people, how can I improve if I'm not getting any criticism or suggestions ?

  6. #16
    andy1976uk
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    Hmmm, that's how I feel about my contributions to the Ideas and Suggestions forum here and on FPS.
    I guess you could try producing some small videos showcasing your tools and put them on Youtube and FPS. Maybe putting URL to your threads in your sig :P

    PS yeah, long distance painting might be a bit strange. :lol:

    Edit: Maybe the new "coding challenges" section I mentioned a few days ago would help, and someone else suggested that the winner of each challenge could her their STool/SEnt whatever automatically added to the SVN....?
    Last edited by andy1976uk; 02-22-2008 at 04:33 AM. Reason: Forgot something

  7. #17
    Wirererer Mechanical433's Avatar
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    I love your work too !! I love the string gate add many possibility's .

    But can you make a list of what entitys the String decode gate can be linked too?

  8. #18
    andy1976uk
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    We just need a "Bill Gates" now, kind of a toll booth type of thing for RP. Sorry couldn't resist :P

    *gets award for lamest Wire joke in human history* :lol:

  9. #19
    andy1976uk
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    Something just occurred to me about the String gates, could you theoretically create components that accept strings as input parameters? So for example you could have a ship's movement control e-gate or CPU with a "Move" input and you could tell it "Left" or "Goto 111,222,333"?

  10. #20
    Wirererer _Kilburn's Avatar
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    Default Re: Addons for Wire Mod, mods for Wire Addon

    The Wire Painter and Wire Materializer have already string inputs. So, yes, it's possible indeed.

    The Entity String Decoder gate can be linked to anything that outputs an entity. And, for now, I think the Target Finder is the only one which does that. Maybe the ranger, but I'm not sure.

    Now for Entity gates for comparing entities and stuff.

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