Added limit of 10k radius to explosives.
Can you make an initiator which nocollides the object its pointing at with everything when its on?[/b]
Updated it, now has that feature. no collide with everything when input > 0 and when less than 0 it restores it.
Was thinking about adding the ability to change the think rate of the chips. Need some feedback before I do. I was thinking .1-5 would be good(default is .4).
Any feedback before I do this?
Still need feedback.Was thinking about adding the ability to change the think rate of the chips. Need some feedback before I do. I was thinking .1-5 would be good(default is .4).
Any feedback before I do this?[/b]
Originally posted by Changelog
Radio v3:
[Fixed] Radios breaking after removing one and spawning more.
Radio v4
[Fixed] Display when spawning a radio
[Fixed] Outputting values.[/b]
ooh, updated radio's!
i rejoice!
If one wants to truly pwn. One must pwn in all games.
Added an update for plug/socket. Now it displays the inputs and outputs. It kinda feels cluttered right now with all of them so I might make it so only non zero inputs/outputs are displayed. Any thoughts on that?
Ranger Update
[Added] SteamID(number),UniqueID,EntID outputs.
The steamid is made by taking your steamid(STEAM_0:0:6014998) and breaking it down to 0:6014998 then removing the semicolon 06014998 which becomes 6014998.
is it in the svn update? cuz then ill just get that added.
=+=+=+= Royal Electronic Dancer =+=+=+=
(powered by wiremod and many energizer batteries)
Your IQ is 138
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