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Thread: [E2]HoloAnim Extension

  1. #21
    Wirererer ben1066's Avatar
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    Default Re: [E2]HoloAnim Extension

    im actually trying to work out a bug atm regarding using both anims and pose params, but if it works smoothly on prop_physic's then I might add ent support...

  2. #22
    Wire Sofaking Wizard of Ass's Avatar
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    Default Re: [E2]HoloAnim Extension

    There are no bugs using pose and sequences together.

    And you also could just use my extension which works with holos and entities.
    seriously getting serious

  3. #23
    Wirererer ben1066's Avatar
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    Default Re: [E2]HoloAnim Extension

    Ass try running the fire anim on a sentry lvl 3 and set the pose aim_yaw, doesnt work.

  4. #24
    Wirererer someguynamedpie's Avatar
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    Default Re: [E2]HoloAnim Extension

    time to a npc from ragdoll1
    lol solece goes lets make a if based admin chatbot
    Quote Originally Posted by Drunkie
    Drunkie: I bought a 76$ eagle hand carved out of wood
    Drunkie:
    --later while drunk--
    Drunkie: BOTTOM LINE IS THAT
    Drunkie: I BOT A 76$ EAGLE CARVED OUT OF FINE RED WOOD
    My uninportant titles:
    Wire Amature[X],Wirererer[X],Wire Supporter(soon<3)[O]Sofa King[O]

  5. #25
    Wire Noob chanik909's Avatar
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    Thumbs up Re: [E2]HoloAnim Extension

    Could someone plezz tell me how to enable using real models as a holo such as "models/props_c17/canister_propane01a.mdl"
    because all i see when i spawn my e2 is a holo cube witch it the default model
    i did the 2 codes it told me to do but that dident enable the models could someone tell me how

  6. #26
    has a custom title mattwd0526's Avatar
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    Default Re: [E2]HoloAnim Extension

    This is holomodelany.
    In console (assuming you're server owner/in single player) type "wire_holograms_modelany 1"

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