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Thread: Wire Keycards

  1. #81
    adb
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    Is it just me, or when you move the spawner, does the keycard not spawn with the right rotation?[/b]
    That very well could be. Now that I think of it, I've never placed spawners on anything other than perfectly-aligned surfaces. I'm really OCD about my contraptions (thank you Syranide for SmartSnap). And I don't recall ever taking the angle of the spawner into account in the code... I'll have a look.
    I want to change the world, but they won't give me the source code.

  2. #82
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    you haven't even put it on a hydraulic door yet?

    it works fine the first time, but then once it moves, the math messes up or something-arather
    i wouldn't know about all this maths stuff (I'm hopeless with it).

    EDIT
    Evil autocorrect as well as me not being a good speller and me not paying attention, led me to believe that hydraulic was spelt hydrological

  3. #83
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    Ok, I tried making a wire safe, but im a noob and I don't know how hydraulics work. Im really new to wire, so please could you make a picture?
    Expression 3 GATE


    -Something to remember. We cannot see your information through this. Only you (and G. Bush) can.

  4. #84
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    Ok, I tried making a wire safe, but im a noob and I don't know how hydraulics work. Im really new to wire, so please could you make a picture?[/b]
    Hopefully this helps! It might help to print this post so you can look at it while you're building.



    If you know your closed length is always going to be 0, you can simplify the diagram by removing the Add and Choice gates, Constant Value B, and Constant Value C, and instead do this:

    Multiply Gate
    A: (in from Equals Gate)
    B: (in from Constant Value D)

    Hydraulic Control
    Length: (in from Multiply Gate)[/b]
    If you know how to use the Expression Gate, you can use one of those instead, combining seven chips into one:

    Code:
    N@Door Control
    I@UserID
    O@HydLength
    UserID != 3 -> HydLength = 0;
    UserID == 3 -> HydLength = 200;
    Assuming your UserID is 3 (you can check by looking at your card's signature).
    I want to change the world, but they won't give me the source code.

  5. #85
    Wire Amateur Delremos's Avatar
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    Wow, you really are good at making pictures/diagrams

    But yeah, wallet

  6. #86
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    Wow, you really are good at making pictures/diagrams

    But yeah, wallet [/b]
    >_> Still working on it Almost done!

    Also, there's an error in the diagram, in the big panel. The Equals Gate info should read

    Equals Gate
    A: (in from Reader [SignedBy])
    B: (in from Constant Value A)[/b]
    So, SignedBy instead of UserID. I forgot I changed the name of that output.
    I want to change the world, but they won't give me the source code.

  7. #87
    Wire Amateur Delremos's Avatar
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    great to hear.

    [color=#000000;background:#000000]*waits for wallet to be released*[/color]

    [color=#000000;background:#000000]OMG IT'S.. no.. wait, that was a spider.[/color]

    EDIT

    Almost forgot to ask, in the next update, is the ram keycard coming out?

  8. #88
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    great to hear.

    [color=#000000;background:#000000]*waits for wallet to be released*[/color]

    [color=#000000;background:#000000]OMG IT'S.. no.. wait, that was a spider.[/color]

    EDIT

    Almost forgot to ask, in the next update, is the ram keycard coming out?[/b]
    I think so.

    For a while, I talked myself out of it because I thought the usermessage limit would cause problems. ("I'll just wait until the GMod beta's done -- Garry's increasing the limit, right?") Then I thought very carefully about where I was storing the keycard information and realized it's still possible now, but I'm doing something very stupid in my serializer that I need to fix first.
    I want to change the world, but they won't give me the source code.

  9. #89
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    Umm... yeah I'm pretty sure that Garry is upping the character limit.

    Can't wait for the ram version
    They won't be able to see the values without having the same lock code will they?
    cause then you can make PIN numbers without needing a database for the keycards

  10. #90
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    i tried these out last night, they're fantastic! cant wait to make a stargate security system with them + some RAM for UserID's
    If one wants to truly pwn. One must pwn in all games.

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