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Thread: Attempting the Impossible

  1. #321
    aka Colonel Never Online Colonel Thirty Two's Avatar
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    Default Re: Attempting the Impossible

    Quote Originally Posted by bugyspam View Post
    and a console command to limit the view distance?
    Perhaps fog?

  2. #322
    Wire Amateur bugyspam's Avatar
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    Default Re: Attempting the Impossible

    no a actual command that limits it not just a view limiting fog command

  3. #323
    Wirererer carocrazy132's Avatar
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    Default Re: Attempting the Impossible

    The Localized Physics idea is fucking sick, I would kill just to see this done.

  4. #324
    Wire Sofaking -=Fox=-'s Avatar
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    Default Re: Attempting the Impossible

    Ya know... a mobile Occluder would really be a kick in the pants... not having to render someones laggy robot from hell would be a really cool idea :P
    http://tiny.cc/OMFGWTFBBQ

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  5. #325
    Wire Noob Haleon's Avatar
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    Default Re: Attempting the Impossible

    Hi. I am bit new to lua but i might have a suggestion for an alternate method to achieve localized physics. I haven't finished tracking down all the functions needed, but I have found most of them. Here's my idea:

    What if you <insert method to determine if you are in your ship> and apply the results of <ship part nearest player>.GetVelocity and <ship part nearest player>.GetAngleVelocity to the player, thereby keeping the player moving with the ship?

    I'm sure it would be a bit more complicated than that, but is this approach worth investigating or am i missing something?
    Last edited by Haleon; 09-04-2010 at 07:08 PM.

  6. #326
    Wirererer Xandaros's Avatar
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    Default Re: Attempting the Impossible

    That wouldn't work as good. I'm pretty sure the best bet is to have the ship stand somewhere locally and render it somewhere else. As well as move the players' view.
    It is a little tricky, though...
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  7. #327
    Wirererer DarkMonkey's Avatar
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    Default Re: Attempting the Impossible

    The biggest problem with just moving the player is rotation, if I recall the previous attempts correctly.

  8. #328
    Wire Amateur bugyspam's Avatar
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    Default Re: Attempting the Impossible

    superlama no offence but the rendering problem is going nowhere faster then the speed of light. can you just assume a mapper would make a special ocluder room in there map so you can go ahead fix everything else?

  9. #329
    Wirererer Treelor's Avatar
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    Default Re: Attempting the Impossible

    What about parenting the player to a core prop? Last I checked, player movement still worked whilst the player entity was parented. That's a good idea to at least get player walking down.

  10. #330
    Lifetime Supporter rich_27's Avatar
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    Default Re: Attempting the Impossible

    Guys, I think SuperLlama has well and truely abandoned this...

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