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Thread: [RELEASE] (Multi) Exit Point Controller

  1. #11
    No u Divran's Avatar
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    Default Re: [RELEASE] (Multi) Exit Point Controller

    Quote Originally Posted by feha View Post
    Dont use spp, use cppi.

    spp will still work, cppi is just a standard so your stuff works with every pp addon ppl make.
    Oh I thought CPPI was only for SPP xD Yes I am using CPPI.
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  2. #12
    No u Divran's Avatar
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    Default Re: [RELEASE] (Multi) Exit Point Controller

    SVN UPDATE!
    Fixed the name not showing in between the brackets.
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  3. #13
    No u Divran's Avatar
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    Default Re: [RELEASE] (Multi) Exit Point Controller

    I have now uploaded this entity to the UWSVN, so if you're using MY SVN, you can remove that, or you'll have two of them.
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  4. #14
    Wire Sofaking Jimlad's Avatar
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    Default Re: [RELEASE] (Multi) Exit Point Controller

    Nice stuff, but could you rename this to something like "Vehicle Exit Point"? When I first saw this I had no clue what it did going by the name, and no idea it had anything to do with vehicles.

  5. #15
    Lifetime Supporter dracotonisamond's Avatar
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    Default Re: [RELEASE] (Multi) Exit Point Controller

    hey divran. if you could make this an entry point aswell like the one in sbep. i love that thing, but sadly you have to have sbep. to be able to enter vehicles with it would be awesome.

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  6. #16
    Wire Sofaking Rybec's Avatar
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    Default Re: [RELEASE] (Multi) Exit Point Controller

    Speaking of the SBEP vehicle exit point, I'm assuming yours dupes properly?
    The SBEP one doesn't.

  7. #17
    Wire Sofaking feha's Avatar
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    Default Re: [RELEASE] (Multi) Exit Point Controller

    His uses wire inputs, the sbep ones uses collisions (and doesnt save the data for duping or something).

  8. #18
    Wire Noob Silvercrow's Avatar
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    Default Re: [RELEASE] (Multi) Exit Point Controller

    I think the Max Distance should be removed or at least be editable via Wire.
    Because e.g. I need it for cross map teleport:
    I've created a TARDIS-like contraption, which is of course not bigger than a phone cell (as we all know, it's bigger on the inside).
    I planned to make a seat inside which leads to a Exit Point controller inside of the TARDIS (which is an Extra-Contraption I made and place somewhere on the map where it doesn't disturb anyone)
    Inside you can now control the TARDIS and it teleports around, where you want it. and on the exit of the inside there's another seat that "leads" to an exit point within the phone cell.

    The max distance makes it now impossible to be created that way....
    I bet there are other things that can be done with that.
    You said it's to prevent cross-map-teleport, but sometimes it's fully reasonable to do it.

  9. #19
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    Default Re: [RELEASE] (Multi) Exit Point Controller

    Quote Originally Posted by Silvercrow View Post
    I think the Max Distance should be removed or at least be editable via Wire.
    Because e.g. I need it for cross map teleport:
    I've created a TARDIS-like contraption, which is of course not bigger than a phone cell (as we all know, it's bigger on the inside).
    I planned to make a seat inside which leads to a Exit Point controller inside of the TARDIS (which is an Extra-Contraption I made and place somewhere on the map where it doesn't disturb anyone)
    Inside you can now control the TARDIS and it teleports around, where you want it. and on the exit of the inside there's another seat that "leads" to an exit point within the phone cell.

    The max distance makes it now impossible to be created that way....
    I bet there are other things that can be done with that.
    You said it's to prevent cross-map-teleport, but sometimes it's fully reasonable to do it.
    The max distance check only applies if the server does not have a CPPI based prop protection installed (for example Simple prop protection is CPPI based, so get that). This is just to have SOME form of check if there is no prop protection.
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