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Thread: [RELEASE] Adv Entity Marker and Holographic Text Screen

  1. #11
    Have plane will travel Anticept's Avatar
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    Default Re: [RELEASE] Adv Entity Marker and Holographic Text Screen

    The screen was cool, but what was that context menu?
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  2. #12
    No u Divran's Avatar
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    Default Re: [RELEASE] Adv Entity Marker and Holographic Text Screen

    Quote Originally Posted by mattwd0526 View Post
    Could you add a world pos option? Like in the menu for the holo screen add a checkbox so you can choose if you want to use local pos or world pos, then modify the inputs accordingly.
    The position offset is clamped at -200,200 in all directions because it's pointless to move it further way because if you can't see the entity, you can't see the text either. So I don't see the point in having a world position when you can only move it close to the base entity. Also, you can use E:toLocal(Pos-vec(0,0,20)) to use a world position.

    Quote Originally Posted by Anticept View Post
    The screen was cool, but what was that context menu?
    The context menu? It's just 2 models...
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  3. #13
    No u Divran's Avatar
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    Default Re: [RELEASE] Adv Entity Marker and Holographic Text Screen

    SVN UPDATE!
    Fixed the name not showing in between the brackets.
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  4. #14
    No u Divran's Avatar
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    Default Re: [RELEASE] Adv Entity Marker and Holographic Text Screen

    SVN UPDATE!
    I've made the Adv Entity Marker output the first 10 entities permanently. It no longer creates the new entities as needed. This is because of duping issues, and because it was simpler this way. Sometimes, simpler is better.

    I've been granted UWSVN access, so I'm also going to upload this to the UWSVN after I've finished bug testing this update.

    Edit:

    I have now uploaded the entity marker to the UWSVN, so if you're using MY SVN, you can remove that, or you'll have two of them.
    Last edited by Divran; 04-02-2010 at 11:28 AM.
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