View Poll Results: Do you use EGP?

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  • EGP is my cookiejar!

    47 29.56%
  • I use it a lot.

    32 20.13%
  • Sometimes.

    42 26.42%
  • Nope.

    26 16.35%
  • Err, what? / Dislike EGP

    12 7.55%
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Thread: [NEW] EGP Thread

  1. #11
    Wire Sofaking Rybec's Avatar
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    Default Re: [NEW] EGP Thread

    Quote Originally Posted by N00bDud3 View Post
    I found quite a few tilesets for the newer games, but I'm not spending a year separating every 32x32 piece out of a 256x11872 file.
    http://tilemage.50webs.com/
    "a year" just became "seconds".

  2. #12
    Wire Sofaking N00bDud3's Avatar
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    Default Re: [NEW] EGP Thread

    It still isn't the original sprites. Anyway, it'll still take a while to convert every single one to .vtf, unless you have another program or script to create a .vtf for a bunch of files at once.



  3. #13
    Wire Sofaking Rybec's Avatar
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    Default Re: [NEW] EGP Thread

    VTFEdit supports batch processing.

  4. #14
    Wire Sofaking N00bDud3's Avatar
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    Default Re: [NEW] EGP Thread

    Didn't know that. What's a good .vmt to use with textures for EGP?



  5. #15
    Wire Sofaking Rybec's Avatar
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    Default Re: [NEW] EGP Thread

    Just make sure the shader is Unlitgeneric

  6. #16
    Wire Sofaking N00bDud3's Avatar
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    Default Re: [NEW] EGP Thread

    Ok sweet. Now time to grab the pieces that I want from the tileset I found, and convert them to .vtf!!



  7. #17
    Wire Noob BenBob's Avatar
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    Default Re: [NEW] EGP Thread

    Guys, guys, hold on y'all. Instead of creating 64 seperate files, learn how to draw square polygons with custom UV coordinates, that way you can display any 1 of 64 tiles from a tilesheet of 8x8 tiles.

    I've tried and proved this method (draw the polygons with egpPoly(), it just takes an array of 4 vec4s each representing a corner of the square). It's a little bit harder to code and maintain but it requires:
    1) Less effort in terms of creating textures (which is already more complex than it needs to be.)
    2) Less overhead (1 texture instead of 64 or even more, a 16x16 tilesheet would have 256 tiles on it)
    3) People won't complain about having to download 1 texture file just to see what you've made. They will complain about having to download 64, 128, 256, etc.

  8. #18
    Wire Sofaking Rybec's Avatar
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    Default Re: [NEW] EGP Thread

    Good point. Then, you just need a way of keeping track of where your desired sprite is in the sprite-grid, and multiply that grid coord by 16 or 32, depending on the size of the tiles, to get your UV coords.

    Totally forgot about custom UV-coords on polys, I haven't used them yet.

  9. #19
    Wire Sofaking N00bDud3's Avatar
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    Default Re: [NEW] EGP Thread

    I didn't even know about that... Now I just need to organize my pieces into 1 easily usable sheet.



  10. #20
    goluch
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    Default Re: [NEW] EGP Thread

    See first post ppl!

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