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Thread: PewPew : new GCombat

  1. #21
    billywitchdoctor.com Schilcote's Avatar
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    Default Re: PewPew : new GCombat

    Give us warheads to put in our missiles then.


    [19:16:47]Client "rcdraco" spawned in server
    [19:17:10]rcdraco: hamburgertime
    [19:18:04]rcdraco was killed by worldspawn
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  2. #22
    No u Divran's Avatar
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    Default Re: PewPew : new GCombat

    ANOTHER SVN UPDATE!!!
    Added C4 (Huge damage, medium radius)
    Added Cannon Nuke (Admin only - MASSIVELY HUGE damage and radius)
    Added Missile Nuke (see above)

    Some bugfixes.

    Schilcote, for now you can use C4 as warheads
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  3. #23
    Wire Sofaking Grocel's Avatar
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    Default Re: PewPew : new GCombat

    Will you add a concommand for admins to enable/disable the Ammo feature?
    Quote Originally Posted by Wizard of Ass View Post
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  4. #24
    No u Divran's Avatar
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    Default Re: PewPew : new GCombat

    More SVN Updates.
    Added NebelWerfer (Made by Free Fall)
    Added BULLET.Author and BULLET.Description for all bullets
    Added an example bullet text file
    Added a (very ugly) Use Menu (click Use on a cannon to see information about it)
    Added more E2 functions
    Added E2Helper Descriptions

    Balanced some weapons

    Bugfixes.

    Edit:
    Quote Originally Posted by Grocel View Post
    Will you add a concommand for admins to enable/disable the Ammo feature?
    Why? How does having imbalanced weapons make it fun (Because they WILL become imbalanced if ammo is disabled)?
    By "Ammo" feature I don't mean you have to manually reload. By "Ammo" I mean some weapons have a number which counts down each shot. When that number reaches 0 you have to wait a little longer before you can shoot again. You can use this to make rocket salvos for example, or burst machine guns (good idea - I'm making a burst gun tomorrow ) or something.
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  5. #25
    Wire Noob Dragge's Avatar
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    Default Re: PewPew : new GCombat

    Awesome! This is going to be MUCH better!

  6. #26
    Wire Sofaking Unsmart's Avatar
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    Default Re: PewPew : new GCombat

    I have a suggestion, a convar which would enable/disable firring, as sometimes you want to build, and not be disturbed by idiots that try to blow up your stuff.
    like pewpew_enablefire 1


    I was up to add this manually to the old gcombat, but it was just too much work, and since yours is just 1 file, it seems much simpler to add!
    Last edited by Unsmart; 02-13-2010 at 02:48 AM.
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  7. #27
    Wire Sofaking Grocel's Avatar
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    Default Re: PewPew : new GCombat

    Quote Originally Posted by Divran View Post
    More SVN Updates.
    Added NebelWerfer (Made by Free Fall)
    Added BULLET.Author and BULLET.Description for all bullets
    Added an example bullet text file
    Added a (very ugly) Use Menu (click Use on a cannon to see information about it)
    Added more E2 functions
    Added E2Helper Descriptions

    Balanced some weapons

    Bugfixes.
    Will you add a cannon model menu and the ghost entity to the toolgun?
    Or should I try to make it for you?

    Edit:

    I have made a patch, it adds ghost entity, model menu, model var command, also it adds a model IsVaild check and cleans up the code a bit and a preset save feature adds it also: toolgun.patch
    Last edited by Grocel; 02-13-2010 at 05:51 AM.
    Quote Originally Posted by Wizard of Ass View Post
    The secret phrase in gmod is: Rusty bullet hole
    Im a molecule!

  8. #28
    billywitchdoctor.com Schilcote's Avatar
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    Default Re: PewPew : new GCombat

    Is there a way to make our weapons reload faster? Make it a really big thingy, so you can't just slap five of them on a little car, you have to have a really big tank or a stationary base for it to work.


    [19:16:47]Client "rcdraco" spawned in server
    [19:17:10]rcdraco: hamburgertime
    [19:18:04]rcdraco was killed by worldspawn
    [19:21:50]Dropped "rcdraco" from server

  9. #29
    No u Divran's Avatar
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    Default Re: PewPew : new GCombat

    Quote Originally Posted by Unsmart View Post
    I have a suggestion, a convar which would enable/disable firring, as sometimes you want to build, and not be disturbed by idiots that try to blow up your stuff.
    like pewpew_enablefire 1


    I was up to add this manually to the old gcombat, but it was just too much work, and since yours is just 1 file, it seems much simpler to add!
    There is already an admin-only console command called "pewpew_toggledamage" which does not prevent people from shooting, but it completely disables all damage dealt by pewpew weaponry. (well not yet, it still deals damage to players, just not props. I'll fix that.)

    Quote Originally Posted by Grocel View Post
    Will you add a cannon model menu and the ghost entity to the toolgun?
    Or should I try to make it for you?

    Edit:

    I have made a patch, it adds ghost entity, model menu, model var command, also it adds a model IsVaild check and cleans up the code a bit and a preset save feature adds it also: Attachment 6740
    Nice! I'll check it out.

    Quote Originally Posted by Schilcote View Post
    Is there a way to make our weapons reload faster? Make it a really big thingy, so you can't just slap five of them on a little car, you have to have a really big tank or a stationary base for it to work.
    ??
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    Code:
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  10. #30
    Wire Sofaking feha's Avatar
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    Default Re: PewPew : new GCombat

    Quote Originally Posted by Divran View Post
    What?
    How is this different from the normal GCombat?
    In the normal GCombat, each weapon and each bullet is its own entity. This means each of them add an extra 3 lua files to the server. I thought: Why?
    With my GCombat, each bullet uses only 1 lua file (Or you can put all bullets in the same lua file if you'd rather want that, although that might get a little messy ) and there is only 1 cannon (and only 1 bullet entity). I then change the model, sounds, material, color, trails, effects... just about everything on the bullet and the cannon depending on which weapon you choose.
    I am pretty sure gcombat doesnt work like that (though the weapons you get when you dl gcombat might, but they are not gcombat, they are just somethign using it), and that gcombat works by letting you use functions like cbt_dealhcbhit to damage what you want. This means your cannon can use a trace, or that you can make a e2 functions for it.

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