ANOTHER SVN UPDATE!!!
Added C4 (Huge damage, medium radius)
Added Cannon Nuke (Admin only - MASSIVELY HUGE damage and radius)
Added Missile Nuke (see above)
Some bugfixes.
Schilcote, for now you can use C4 as warheads![]()
ANOTHER SVN UPDATE!!!
Added C4 (Huge damage, medium radius)
Added Cannon Nuke (Admin only - MASSIVELY HUGE damage and radius)
Added Missile Nuke (see above)
Some bugfixes.
Schilcote, for now you can use C4 as warheads![]()
SVN Tutorial
My SVN:Get dropbox and get 250 MB extra space: DropboxCode:http://divranspack.googlecode.com/svn/trunk/%20divranspack/
Will you add a concommand for admins to enable/disable the Ammo feature?
More SVN Updates.
Added NebelWerfer (Made by Free Fall)
Added BULLET.Author and BULLET.Description for all bullets
Added an example bullet text file
Added a (very ugly) Use Menu (click Use on a cannon to see information about it)
Added more E2 functions
Added E2Helper Descriptions
Balanced some weapons
Bugfixes.
Edit:
Why? How does having imbalanced weapons make it fun (Because they WILL become imbalanced if ammo is disabled)?
By "Ammo" feature I don't mean you have to manually reload. By "Ammo" I mean some weapons have a number which counts down each shot. When that number reaches 0 you have to wait a little longer before you can shoot again. You can use this to make rocket salvos for example, or burst machine guns (good idea - I'm making a burst gun tomorrow) or something.
SVN Tutorial
My SVN:Get dropbox and get 250 MB extra space: DropboxCode:http://divranspack.googlecode.com/svn/trunk/%20divranspack/
Awesome! This is going to be MUCH better!![]()
I have a suggestion, a convar which would enable/disable firring, as sometimes you want to build, and not be disturbed by idiots that try to blow up your stuff.
like pewpew_enablefire 1
I was up to add this manually to the old gcombat, but it was just too much work, and since yours is just 1 file, it seems much simpler to add!
Last edited by Unsmart; 02-13-2010 at 02:48 AM.
New server IP: 89.238.160.17:27018
Hologram contraptions 1 Holo contraptions 2 EGP stuff Holo minigun Holo javelin rocket launcher
Unsmart: I doubt the intelligence of some people.
Drunkie: Nobody could have said that any better than Unsmart.
Unsmart: Solece, I totally did your mom yesterday
Solece: Who hasnt
Divran: there are more retarded people than there are clever people in this world
Will you add a cannon model menu and the ghost entity to the toolgun?
Or should I try to make it for you?
Edit:
I have made a patch, it adds ghost entity, model menu, model var command, also it adds a model IsVaild check and cleans up the code a bit and a preset save feature adds it also: toolgun.patch
Last edited by Grocel; 02-13-2010 at 05:51 AM.
Is there a way to make our weapons reload faster? Make it a really big thingy, so you can't just slap five of them on a little car, you have to have a really big tank or a stationary base for it to work.
There is already an admin-only console command called "pewpew_toggledamage" which does not prevent people from shooting, but it completely disables all damage dealt by pewpew weaponry. (well not yet, it still deals damage to players, just not props. I'll fix that.)
Nice! I'll check it out.
??
SVN Tutorial
My SVN:Get dropbox and get 250 MB extra space: DropboxCode:http://divranspack.googlecode.com/svn/trunk/%20divranspack/
I am pretty sure gcombat doesnt work like that (though the weapons you get when you dl gcombat might, but they are not gcombat, they are just somethign using it), and that gcombat works by letting you use functions like cbt_dealhcbhit to damage what you want. This means your cannon can use a trace, or that you can make a e2 functions for it.
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