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Thread: Advanced Prop Spawner (Wired) - Spawn Entities and Contraptions!

  1. #31
    Wire Amateur TBbadmofo's Avatar
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    Default Re: Advanced Prop Spawner (Wired) - Spawn Entities and Contraptions!

    I added Sent spawning and a few bug fixes to this including wire spawning in multiplayer.

    Advanced Prop Spawner - Spawn Entities and Contraptions! - Page 3 - Facepunch

    The 84th post on there.

  2. #32
    Wire Amateur Nooobody's Avatar
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    Default Re: Advanced Prop Spawner (Wired) - Spawn Entities and Contraptions!

    so i downloaded this, went on singleplayer to test it and tried to use it on Vehicles and then this error came up:

    ERROR: Numpad Called Failed 'AdvSpawnerCreate' : sandbox\gamemode\commands.lua:669: Tried to use a NULL entity!

    any Solutions?
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  3. #33
    Wire Amateur TBbadmofo's Avatar
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    Default Re: Advanced Prop Spawner (Wired) - Spawn Entities and Contraptions!



    Here you go new updates.
    Version 1.2
    Can now spawn vehicles. (Except the jeeps because there is some wierd bug with them)
    Can now spawn NPCs.
    Cleaned up the code of how it spawns each different class.

    Advanced Prop Spawner - Spawn Entities and Contraptions! - Page 3 - Facepunch
    87th post
    Last edited by TBbadmofo; 08-16-2009 at 11:13 PM.

  4. #34
    Bug Buster TomyLobo's Avatar
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    Default Re: Advanced Prop Spawner (Wired) - Spawn Entities and Contraptions!

    jeep's class is overridden.
    Details here:
    LuaBin 2.0 - Code Browser
    LuaBin 2.0 - Code Browser
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  5. #35
    Wire Amateur TBbadmofo's Avatar
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    Default Re: Advanced Prop Spawner (Wired) - Spawn Entities and Contraptions!

    Yeah I already looked at that before, but it doesn't tell me much about it or what to do.

  6. #36
    Wire Amateur TBbadmofo's Avatar
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    Default Re: Advanced Prop Spawner (Wired) - Spawn Entities and Contraptions!

    Tomy, I need help with one bug of this that I think only the wire team can answer. Say like you have a prop and a wire thruster welded together and you wire the thruster to active on the adv pod controller. Then turn the thruster and the prop into a Adv Prop Spawner everytime the the pod controller is active and you spawn your contraption with the adv spawner the thruster will be on and fire off. BUT if you were to Dupe everything with the duplicator the thrusters from the adv prop spawner only work from the old adv pod controller instead of the new duplicated one. So is there something not being done to sucsessfully transfer all the wire information or what? and if you delete the original contraption and duplicate the thrusters won't work at all.

  7. #37
    Bug Buster TomyLobo's Avatar
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    Default Re: Advanced Prop Spawner (Wired) - Spawn Entities and Contraptions!

    are you duplicating (entity/bone) modifiers as well?
    Last edited by TomyLobo; 08-20-2009 at 06:38 AM.
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  8. #38
    Wire Amateur TBbadmofo's Avatar
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    Default Re: Advanced Prop Spawner (Wired) - Spawn Entities and Contraptions!

    Using the duplicator stool? or do you mean when they are spawned with the adv prop spawner?

    Edit:
    well I tried after and before the ent:Spawn() didn't work. it works fine when you include the button as a adv prop spawner but if its just a regular button welded to it doesn't work.

    I think what I need is a way to copy the outputs and inputs and find out which entity they are connected to and copy which outputs and inputs there conencted to. And then sorta rewire them when they get pasted.
    Last edited by TBbadmofo; 08-20-2009 at 12:59 PM.

  9. #39
    Bug Buster TomyLobo's Avatar
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    Default Re: Advanced Prop Spawner (Wired) - Spawn Entities and Contraptions!

    no, I'm talking about the duplicator tool in the advanced prop spawner thread, of course...
    </sarcasm>
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  10. #40
    Wire Amateur TBbadmofo's Avatar
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    Default Re: Advanced Prop Spawner (Wired) - Spawn Entities and Contraptions!

    No what I was talking about was should I set that for the adv spawner itself? or set it for the entities being spawned from the adv prop spawner.

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