I just Jizzed in my pants. Have my babies?
No but srsly, these are epic, dling now, will try and hopefully let you know
Hey, I know a lot of people have been waiting for a while and I apologize. I went on a vacation, started a game mode and some other things. Anyway here are the E2 functions i plan on releasing the Entity version in a few weeks, after I finish my game mode. I hope you guys enjoy, I was kind of in a rush to release so it might have bugs. If it does just PM me and I will do my best to fix and update. Also, a special thanks to Zeik. Without Zeik these holograms would not be, he helped me A LOT with these along with learning lua. Anyway here you are.
Here is some information about the RenderFX (16 makes it look like a hologram :P) - func_orator - Valve Developer CommunityCode:E2 FUNCTION LIST holoCreate(N,V,V,A,V) - Index, Position, Scale, Angle, Color (RGB,XYZ) holoCreate(N,V,V,A) - Index, Position, Scale, Angle holoCreate(N,V,V) - Index, Position, Scale holoCreate(N,V) - Index, Position holoCreate(N) - Index holoDelete(N) - Index holoDeleteAll() holoEntity(N) - Index holoReset(N,S,V,V,S) - Index, Model, Scale, Color, Material holoScale(N,V) - Index, Scale holoScaleUnits(N,V) - Index, Garry's Mod Units holoPos(N,V) - Index, Position holoColor(N,V,N) - Index, Color, Alpha holoColor(N,V) - Index, Color holoAlpha(N,N) - Index, Alpha holoShadow(N,N) - Index, Shadow holoAng(N,A) - Index, Angle holoModel(N,S,N) - Index, Model, Skin holoModel(N,S) - Index, Model holoSkin(N,N) - Index, Skin holoMaterial(N,S) - Index, Material holoRenderFX(N,N) - Index, Render FX # holoParent(N,N) - Index (current Holo), Index (Holo being parented to) holoParent(N,E) - Index, Entity holoUnParent(N) - Index MODEL LIST ["cone"] ["cube"] ["cylinder"] ["icosphere"] ["icosphere2"] ["icosphere3"] ["prism"] ["pyramid"] ["sphere"] ["sphere2"] ["sphere3"] ["torus"] ["torus2"] ["torus3"] CONVAR LIST wire_holograms_max - Maximum Holograms wire_holograms_size_max - Maximum Scale Size CON-COMMAND LIST wire_holograms_remove_all - Removes all holograms on the server wire_holograms_display_owners - Shows names of hologram owners (updates every 1 seconds) wire_holograms_block_name PLAYER NAME - Removes and blocks given player wire_holograms_unblock_name PLAYER NAME - Unblocks blocked player
You tube Vid -
YouTube - Wiremod E2 HoloGram Demo
Hope You Enjoy and thanks again Zeik.
UPDATE
NEW FUNCTION ADDED! holoScaleUnits( ) allows you to scale the holograms to garry's mod units. Also concommand codes cleaned up. display_owners command now updates every 0.5 seconds and only sends data when needed.
wire_holograms_block_id is now wire_holograms_block_name and same for unblock. FIND CODE USED FROM find.lua. Also if you create a new hologram at the same index it no longer spawns a new prop but just updates that prop.
holoReset Added. holoEntity(INDEX) Added (returns hologram entity). holoDeleteAll() Added. And holoParent(n,n) fixed.
POSITIVE INDEXES ARE CHIP RELATIVE. NEGATIVE INDEXES ARE PLAYER RELATIVE. So one chip cant use another chip's positive indexes! holoCreate() functions now return entities. Holograms now have their own class "gmod_wire_hologram". Any bugs let me know!
Last edited by McLovin; 07-20-2009 at 10:01 PM.
Anticept - HP you are terrible at trolling. Always have been. Leave it up to the pros like Jat.
Black Phoenix - Actually cunt goes into bullshit. Bullshit does not fit in cunt.
Drunkie - Logically, Jat Goodwin must be a fist pumping guido.
I tested the Beta on my server, it was epic. Great work. :luaking:
Anticept - HP you are terrible at trolling. Always have been. Leave it up to the pros like Jat.
Black Phoenix - Actually cunt goes into bullshit. Bullshit does not fit in cunt.
Drunkie - Logically, Jat Goodwin must be a fist pumping guido.
Works great, i set it on an interval with a scale of 5,5,5 and set it to the vector of my aimpos, got spammed with
...ities\gmod_wire_expression2\core\custom/hologram.lua:8: Tried to use a NULL entity!
in console :/. Also, doesnt seem to work right with owner():eye()
Btw, whats the max size on these? i tried vec(100,100,100) and got the above error also.
Also, i keep getting a shitload of those errors, randomly, whenever i try to mess with scale.
:O hm... weird. As I said i was in a bit of a hurry so let me take a look... sorry.
EDIT: I think its because it may not have enough time to spawn... Ill try to fix sometime tomorrow.
EDIT2: Oh woops forgot to put the timer in :P. The server simply hasn't had enough time to create the entity. Hang on give it 5 minutes for me to upload and then download and try again.
Anticept - HP you are terrible at trolling. Always have been. Leave it up to the pros like Jat.
Black Phoenix - Actually cunt goes into bullshit. Bullshit does not fit in cunt.
Drunkie - Logically, Jat Goodwin must be a fist pumping guido.
Anticept - HP you are terrible at trolling. Always have been. Leave it up to the pros like Jat.
Black Phoenix - Actually cunt goes into bullshit. Bullshit does not fit in cunt.
Drunkie - Logically, Jat Goodwin must be a fist pumping guido.
Bookmarks