Are there planes to include this in the official svn, at least once the bugs get worked out? Seems rather awesome.
Since you included a model list, do you think you can include a skin list?
Are there planes to include this in the official svn, at least once the bugs get worked out? Seems rather awesome.
Hey, me and Captain Maim appear to have found a pretty major bug. It seems that everyone shares the same hologram array, so if we both use an index of 1, and I delete my hologram controlling chip, it leaves us with one hologram. But from then on, it becomes near impossible to create new holograms. Or edit existing ones.
Edit: Maybe it doesn't only happen in multiplayer, because I did it in singleplayer with the same results.
Last edited by Polymorph; 04-30-2009 at 07:30 PM.
Anticept - HP you are terrible at trolling. Always have been. Leave it up to the pros like Jat.
Black Phoenix - Actually cunt goes into bullshit. Bullshit does not fit in cunt.
Drunkie - Logically, Jat Goodwin must be a fist pumping guido.
Every hologram repository is indexed under the player name, there should be no overwriting across players.
The globality is to each unique player however. So you can have one E2 spawn the holograms and another chip to mess with them. Works fine in single player, exactly how it should.
Against stupidity the Gods themselves contend in vain.
-Friedrich Schiller
The flame puts me in the mood to "Do it!".
-Dart, Legend of Dragoon
Well, for some reason, it broke for both of us at the same moment.
I've never had it break in single player for me.
I tried the delete and creation a lot.
Against stupidity the Gods themselves contend in vain.
-Friedrich Schiller
The flame puts me in the mood to "Do it!".
-Dart, Legend of Dragoon
Well, I don't have the code off hand, but it was only three lines anyway:
createHolo(1,vec(0,0,40),vec(7,7,7),ang(0,0,0),vec (255,255,255))
holoModel(1,"cube")
holoRenderFX(1,16)
Yes, I know a lot of it is redundant, I was just testing it.
And I had a second chip that did the same thing, except the scale was -7 to account for the hologram effect.
And then eventually, after undoing and redoing the chips, it just stopped working right, like I'd have to put the chip down at least 3 times to get one hologram. And these were spaced between many seconds.
A-Z Materials - Released!!!!!!!
Sry McLovin
~Gabba
Last edited by GabbaGubbel; 05-01-2009 at 02:15 PM.
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