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Thread: [E2] Holograms Done.

  1. #21
    Wire Amateur Polymorph's Avatar
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    Default Re: [E2] Holograms Done.

    Since you included a model list, do you think you can include a skin list?

  2. #22
    Wirererer DarkMonkey's Avatar
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    Default Re: [E2] Holograms Done.

    Are there planes to include this in the official svn, at least once the bugs get worked out? Seems rather awesome.

  3. #23
    Wire Amateur Polymorph's Avatar
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    Default Re: [E2] Holograms Done.

    Hey, me and Captain Maim appear to have found a pretty major bug. It seems that everyone shares the same hologram array, so if we both use an index of 1, and I delete my hologram controlling chip, it leaves us with one hologram. But from then on, it becomes near impossible to create new holograms. Or edit existing ones.

    Edit: Maybe it doesn't only happen in multiplayer, because I did it in singleplayer with the same results.
    Last edited by Polymorph; 04-30-2009 at 07:30 PM.

  4. #24
    ◕␣◕ McLovin's Avatar
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    Default Re: [E2] Holograms Done.

    Quote Originally Posted by Polymorph View Post
    Hey, me and Captain Maim appear to have found a pretty major bug. It seems that everyone shares the same hologram array, so if we both use an index of 1, and I delete my hologram controlling chip, it leaves us with one hologram. But from then on, it becomes near impossible to create new holograms. Or edit existing ones.

    Edit: Maybe it doesn't only happen in multiplayer, because I did it in singleplayer with the same results.
    Yea i was afraid of that. Ill try to fix by tomorrow.
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  5. #25
    Wire Sofaking ZeikJT's Avatar
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    Default Re: [E2] Holograms Done.

    Every hologram repository is indexed under the player name, there should be no overwriting across players.

    The globality is to each unique player however. So you can have one E2 spawn the holograms and another chip to mess with them. Works fine in single player, exactly how it should.
    Against stupidity the Gods themselves contend in vain.
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  6. #26
    Wire Amateur Polymorph's Avatar
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    Default Re: [E2] Holograms Done.

    Well, for some reason, it broke for both of us at the same moment.

  7. #27
    Wire Sofaking ZeikJT's Avatar
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    Default Re: [E2] Holograms Done.

    I've never had it break in single player for me.
    I tried the delete and creation a lot.
    Against stupidity the Gods themselves contend in vain.
    -Friedrich Schiller

    The flame puts me in the mood to "Do it!".
    -Dart, Legend of Dragoon

  8. #28
    Wire Amateur Polymorph's Avatar
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    Default Re: [E2] Holograms Done.

    Well, I don't have the code off hand, but it was only three lines anyway:

    createHolo(1,vec(0,0,40),vec(7,7,7),ang(0,0,0),vec (255,255,255))
    holoModel(1,"cube")
    holoRenderFX(1,16)


    Yes, I know a lot of it is redundant, I was just testing it.

    And I had a second chip that did the same thing, except the scale was -7 to account for the hologram effect.

    And then eventually, after undoing and redoing the chips, it just stopped working right, like I'd have to put the chip down at least 3 times to get one hologram. And these were spaced between many seconds.

  9. #29
    Wire Sofaking ahref's Avatar
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    Default Re: [E2] Holograms Done.

    Quote Originally Posted by Polymorph View Post
    Well, I don't have the code off hand, but it was only three lines anyway:

    createHolo(1,vec(0,0,40),vec(7,7,7),ang(0,0,0),vec (255,255,255))
    holoModel(1,"cube")
    holoRenderFX(1,16)


    Yes, I know a lot of it is redundant, I was just testing it.

    And I had a second chip that did the same thing, except the scale was -7 to account for the hologram effect.

    And then eventually, after undoing and redoing the chips, it just stopped working right, like I'd have to put the chip down at least 3 times to get one hologram. And these were spaced between many seconds.
    could the time delay be the problem:
    Ok, I think I fixed it. But to prevent against spamming and errors you have to wait .3 seconds between spawning. And when you spawn it will take .2 seconds for it to scale properly.
    A-Z Materials - Released!!!!!!!

  10. #30
    Wire Amateur GabbaGubbel's Avatar
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    Default Re: [E2] Holograms Done.

    Sry McLovin

    ~Gabba
    Last edited by GabbaGubbel; 05-01-2009 at 02:15 PM.

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