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Thread: e 2 error

  1. #1
    Wire Sofaking eduardo is on a distinguished road eduardo's Avatar
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    Default e 2 error

    anyone know whats wrong with this


    Code:
    @outputs P R Y
    @persist Prop:entity Angles:angle
    interval(1)
    Prop = entity():isWeldedTo()
    Angles = Prop:angles()
    P = Angles:pitch()
    R = Angles:roll()
    Y = Angles:yaw()
    Prop:applyAngForce(P + ($P * 5))
    Prop:applyAngForce(R + ($R * 5))
    Prop:applyAngForce(Y + ($Y * 5))       
    
    #it gives me the error: No such function: entity:applyAngForce(number)
    #at line 9, char 6
    

  2. #2
    Wirererer taz_doh is an unknown quantity at this point taz_doh's Avatar
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    Default Re: e 2 error

    its E:applyAngForce(A) so you need to use an angle
    so its
    Code:
    Angles=ang(P + ($P * 5),R + ($R * 5),Y + ($Y * 5))
    Prop:applyAngForce(Angle)
    
    or
    Code:
    Prop:applyAngForce(Angle+($Angle*5))
    
    but im not sure if this one work
    VIVE LE QUEBEC
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  3. #3
    Inactive Incompatible is on a distinguished road Incompatible's Avatar
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    Default Re: e 2 error

    Code:
    @outputs
    @persist Prop:entity Angles:angle
    interval(10)
    Prop = entity():isWeldedTo()
    Angles = Prop:angles()
    Prop:applyAngForce(Angles + ($Angles * 5))
    
    You could simplify it down a lot.

  4. #4
    Wire Sofaking eduardo is on a distinguished road eduardo's Avatar
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    Default Re: e 2 error

    this is going to be for a gyro cannon so technically in the end ill be adding the elevation of which the user is looking at and the bearing also so how do i specify in
    Prop:applyAngForce(Angles + ($Angles * 5))
    which angle that is going to be ergo i need it to be Pitch + Pitch + elevation in the end (shortened obviously)

  5. #5
    Wire Sofaking eduardo is on a distinguished road eduardo's Avatar
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    Default Re: e 2 error

    ok so with this one the plate just kinda flips and spazzes the main goal here is to make it so the pitch roll and yaw stay at 0 using applyAngleforce


    Code:
    @outputs P R Y
    @persist Prop:entity Angles:angle
    interval(1)
    Prop = entity():isWeldedTo()
    Angles = Prop:angles()
    P = Angles:pitch()
    R = Angles:roll()
    Y = Angles:yaw()
    Angles=ang(P + ($P * 5),R + ($R * 5),Y + ($Y * 5))
    Prop:applyAngForce(Angles)      
    
    #the plate just flips and spazzes
    
    how do i make it so it stays stable

    also in this line that you told me taz doh
    Angles=ang(P + ($P * 5),R + ($R * 5),Y + ($Y * 5))
    what does ang mean, is that normalization?
    Last edited by eduardo; 03-22-2009 at 12:41 PM. Reason: whut whut in teh butt

  6. #6
    Wire Sofaking eduardo is on a distinguished road eduardo's Avatar
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    Default Re: e 2 error

    bumped for halo video making

  7. #7
    I think I think too much

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    Default Re: e 2 error

    Quote Originally Posted by eduardo View Post
    bumped for halo video making
    For what?

    Halo video making?

    if you sign up using my link you get extra space!

    also this

  8. #8
    Wire Sofaking eduardo is on a distinguished road eduardo's Avatar
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    Default Re: e 2 error

    o its just something im making with fraps itll be a dual between two of my bots but i need a gun for it

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