well, radios arn't needed. You can just link wirething1 to wirething2 it 2 less things all the info it needs to go through
EDIT: wow wirething sounds really retard
I put two linked two way radios onto a contraption, I adv duplicate it and though the link ID is intact however the two are not communicating any information unless I redo the link.
Can someone fix it so I don't have to do this?
(upon closer inspection it just doesn't update the numbers on both sides so it looks like its not sending.)
Last edited by Captain Maim; 08-29-2008 at 09:20 PM.
well, radios arn't needed. You can just link wirething1 to wirething2 it 2 less things all the info it needs to go through
EDIT: wow wirething sounds really retard
It doesn't matter what's easier, he wasn't asking that. And Radios definitely have a purpose.
The radios are on two separate objects which are joined by a grabber which is on and thus linking them physically when I duplicated them. When I spawn them in the grabber is off and thus the two are separate but retain their original paired radio ID because they were duplicated at the same time in the same duplication. Connecting them directly would be ugly as one of them is a remote controlled vehicle and there would be very long wires trailing around behind it. I plan to release the stuff I've made sometime soon. I just wanted to get this one last feature built into my remote vehicle before I released it. And probably optimize the radios by not using 3, 1 way radios + 1, 2 way radio but instead maybe just 2, 2 way radios (like I'd originally planned before I found out I could adv dup two objects at once and thus retain any connections between them.)
I just noticed that the data doesn't visually update on both radios after the advanced duplication. That's why I posted this, cause even after passing data I cannot see it on the other end in the talk bubble. It just makes stuff happen without telling me what numbers are being passed. If numbers are passed that is.
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