you have a trigger value 0 instead of 1?
Everytime I Adv dupe and then paste my stuff that has a wire explosive or detonater they explode. It is REALLY annoying the hell out of me. Is there a way to fix this?
Problem with that is, it will explode whenever u wire sumthin to it.
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I thought he had wired it to a countdown, to explode at 0.
When you make a countdown and then wire it up it doesn't explode.
When you dupe I guess all values are 0 for a fraction of a second.
Explosives don't automatically explode unless told to do so.
I've had the same problem he has many times.
For some reason, a lot of wire outputs which are defaulted to zero like to shoot a 0 for a split second when duped.
To remedy this problem, I use an expresion that has an "Arming" condition which prevents detonation.
In other words:
Detonation = TargetWhatever * Arm
Where: TargetWhatever == 1 when detonation is supposed to happen.
Arm == 1 when explosives are armed.
If any of these values equal zero, then a zero will be returned, and no premature detonation will happen.
0 x 1 = 0
1 x 1 = 1
Last edited by Gunnanmon; 08-18-2008 at 02:56 AM.
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