Advanced duplicator doesn't support brushes ().
Hi guys
Got abit of a funy question about advance duplicator and props made with hammer in a map.
Right I give you a base idea on what i am doing.
I am copying a prop that i made on a map with hammer now it copys fine with the Advance Dup and it spawns ok on the map its on now if i change map and spawn it on say flatgrass it crashs and comes up with this.
Engine Error
bad inline model number 9
Now the map i made the props on i used this type of setting on the props.
Class
Func_physbox
Now i sure i have not dont some setting right so that it works with the Advance Dup
I am sure this can be dont if the setting are set right for the props.
If someone can help me with this that means i can use hammer to make bush props to use with gmod
so i have alot more building power with these two together.
Thanks for taking the time to read this.
Advanced duplicator doesn't support brushes ().
Nova on the old boards.
O man thats so sad if only
Is that 100% not supported because sometimes theres away around this type of stuff
maybe using some type of func class
It will only work in the map which you copied it from and there is unfortunately no 'hackish' way to solve it since it is a limitation in the Source engine.
Nova on the old boards.
O well thanks for helping.
Just one thing take it that the props in the map are set for all players inless your admin and i take it theres noway to change that.
hmm O YES
Ok if your admin and copy the props you made in the map then delete the ones on the map then spawn them props on the same map using Advanced duplicatodor do them props become yours so know on can use them.
LOL always think me lol
It sorta supports map models (brushes), but not really. As long as you load it on the same map (or another map that has a model/brush of the same number that doesn't cause a crash when trying to use it) it sometimes works. I plan to fix that later (the crashing) by not allowing copying of brushes.
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WIREMOD WILL NOT WORK ON YOUR FACE! BUT IT DOES ON YOUR MOM
What you could do is take the brushed item and make a entity of it by making a model
I dunno how to extract that though and i can only guess you need permission from the author.
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