Cool addons.
The server is dead.
Last edited by sk89q; 10-09-2010 at 06:42 PM.
Tabbed Prop Spawn Menu
My Website, KAF's Anime Music
Build: F6 quick save, PewPew, interactive tutorial system, custom tools
Wire: UWSVN, High Speed Snapshot Viewer, EGPv3, bunch of Wiremod fixes
E2: Prop Core, Constraint Core, Entity Core, holoModelAny(), applyPlayerForce(), etc.
We have modified and rewritten a number of our addons.
Cool addons.
Latest news is:
- New E2 functions: md5(), sha1(), sha256()
- Play the Stramic E2 puzzle! See puzzle1() =)
Tabbed Prop Spawn Menu
My Website, KAF's Anime Music
Build: F6 quick save, PewPew, interactive tutorial system, custom tools
Wire: UWSVN, High Speed Snapshot Viewer, EGPv3, bunch of Wiremod fixes
E2: Prop Core, Constraint Core, Entity Core, holoModelAny(), applyPlayerForce(), etc.
We have modified and rewritten a number of our addons.
It just uses the cryptopp module. I don't know if pure-Lua implementations are up to the barrage of Wirers.
Tabbed Prop Spawn Menu
My Website, KAF's Anime Music
Build: F6 quick save, PewPew, interactive tutorial system, custom tools
Wire: UWSVN, High Speed Snapshot Viewer, EGPv3, bunch of Wiremod fixes
E2: Prop Core, Constraint Core, Entity Core, holoModelAny(), applyPlayerForce(), etc.
We have modified and rewritten a number of our addons.
It only does hashes (and the three in question), so don't have your hopes up.
Tabbed Prop Spawn Menu
My Website, KAF's Anime Music
Build: F6 quick save, PewPew, interactive tutorial system, custom tools
Wire: UWSVN, High Speed Snapshot Viewer, EGPv3, bunch of Wiremod fixes
E2: Prop Core, Constraint Core, Entity Core, holoModelAny(), applyPlayerForce(), etc.
We have modified and rewritten a number of our addons.
bleh. i just found that out. although. if my server host has westmere xeon cpu's i could write a dll that uses intels new hardware based AES-NI instructions.
but the downside is that only westmere and gulftown cpu's have these instructions. i just so happen to have a gulftown cpu so i may try this.
btw. your server sounds mighty interesting. i may drop by sometime in the future.
Here's a list of E2 extension functions:
E2 Extensions (Knowledge Base)
Tabbed Prop Spawn Menu
My Website, KAF's Anime Music
Build: F6 quick save, PewPew, interactive tutorial system, custom tools
Wire: UWSVN, High Speed Snapshot Viewer, EGPv3, bunch of Wiremod fixes
E2: Prop Core, Constraint Core, Entity Core, holoModelAny(), applyPlayerForce(), etc.
We have modified and rewritten a number of our addons.
And here's code to generate a WAV file, save it to your Stramic webspace, and get a link to play the sound file with:
Code:@name Sine Waveform WAV Generator [sk89q] @persist SampleRate BitsPerSample NumChannels Duration @persist Data:string SampleCount Amplitude Freq OutputFilename:string @persist IntI @outputs PercentDone if (first() | dupefinished()) { SampleRate = 16000 BitsPerSample = 16 # 8 or 16 NumChannels = 1 # Don't change Duration = 0.7 Amplitude = 1 Freq = 1000 # Must be half of SampleRate or less OutputFilename = "test.wav" IntI = 0 Data = "" SampleCount = 0 runOnTick(1) } elseif (tickClk()) { B = 2^BitsPerSample / 2 T = Duration * SampleRate while (IntI < T) { if (minquota() < 200) { exit() } PercentDone = floor(IntI / T * 100) Num = Amplitude * B * sin(2 * 180 * IntI * Freq / SampleRate) Sample = pack(BitsPerSample == 16 ? "N" : "c", Num) Data += Sample SampleCount++ IntI++ } PercentDone = 100 Subchunk2Size = SampleCount * NumChannels * BitsPerSample / 8 Header = pack("NVNNVvvVVvvNV", 1380533830, # RIFF Subchunk2Size + 36, 1463899717, # WAVE 1718449184, # fmt 16, # Subchunk1Size (16 for PCM) 1, # AudioFormat (1 for PCM), NumChannels, SampleRate, SampleRate * NumChannels * BitsPerSample / 8, NumChannels * BitsPerSample / 8, BitsPerSample, 1684108385, # data, Subchunk2Size) Out = Header + Data Size = Out:length() S = webspaceWrite(OutputFilename, Out) print((S ? "Written, size was " : "Failed to write, size was ") + Size) if (S) { print(webspaceURL() + OutputFilename) } runOnTick(0) }
Tabbed Prop Spawn Menu
My Website, KAF's Anime Music
Build: F6 quick save, PewPew, interactive tutorial system, custom tools
Wire: UWSVN, High Speed Snapshot Viewer, EGPv3, bunch of Wiremod fixes
E2: Prop Core, Constraint Core, Entity Core, holoModelAny(), applyPlayerForce(), etc.
We have modified and rewritten a number of our addons.
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