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Thread: [W.I.R.E]Adv.School & Build server

  1. #61
    Wire Noob Crossu88's Avatar
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    Default Re: [W.I.R.E]Adv.School & Build server

    The server is down!

  2. #62
    Wire Noob Silverlight's Avatar
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    Default Re: [W.I.R.E]Adv.School & Build server

    So im just gonne take a guess that the server wont be up?

  3. #63
    Wirererer casino.doug's Avatar
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    Default Re: [W.I.R.E]Adv.School & Build server

    We are back

  4. #64
    Ursus maritimus Drunkie's Avatar
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    Default Re: [W.I.R.E]Adv.School & Build server

    Added server to favorites again.

  5. #65
    Glorious Golden Faggot. TylerB's Avatar
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    Default Re: [W.I.R.E]Adv.School & Build server

    ^_^

    Hope It Will be better than the first one!

  6. #66
    Glorious Golden Faggot. TylerB's Avatar
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    Default Re: [W.I.R.E]Adv.School & Build server

    Heres Everything You need to know about My/Casino's Server

    wire_egp_max_umsg_per_sec 500
    sbox_E2_PropCore 2
    (Everyone Can use It)
    sbox_E2_maxPropsPerSecond 20
    (20 spawns per second)
    wire_holograms_max 500
    gm_snapdegrees" 22.5
    22.5 Degrees snap angles for physgun, super usefull in some cases


    sbox_godmode 0
    sbox_weapons 0 (YAY! NO MORE SMG FIRE)
    sbox_plpldamage 1 (Its off, Poop Hole)
    sbox_noclip 1

    Addons:
    Main Addons:
    Wiremod SVN
    PHX3 SVN
    EvolveMod
    EGP3
    E2 Propcore
    E2 Defined Functions
    PlayX Player

    Tools:
    Stacker
    Weight

    E2:

    If You need the arguments , Look at the E2 Helper which
    can be found in the e2 editor.

    HoloGrams
    holoText()
    holoTextColor()
    holoTextMateral()
    holoTextAlpha()
    holoTextPos()
    holoTextAng()
    Http Functions (Thanks Cooldude!)
    httpGet() (If You spam This Your an idiot.)
    httpContent()
    httpSize()
    httpClk()
    USER DEFINED FUNCTIONS!

    function NameOfFunc(Arguments:type){
    doShit(Arguments)
    return Arguments
    }

    virtCompile(String)
    Code=exec(String)
    virtLastError()

    Ronny's Custom Functions

    runOnHook("HOOKNAME","Unique Id, Can be anything")
    (These are kindof like DataSignals)
    setDataSelf(number)
    setDataSelf(string Str)
    setDataSelf(array Array)
    setDataSelf(table Table)
    setDataSelf(entity Ent)
    getDataNumber(entity ent)
    getDataString(entity ent)
    getDataArray(entity ent)
    getDataTable(entity ent)
    getDataEntity(entity ent)
    setColor()
    Prop And Entity spawn
    propSpawn("model",position,frozen(1/0))
    propSpawn("model",frozen(1/0))
    propSpawn("model",position,frozen(1/0))
    (Ive Made this one \/ with an extra model option)
    entitySpawn("ent","model",position,frozen(1/0))
    entitySpawn("ent",position,frozen(1/0))
    Ent:setPos(pos)
    Ent:tele(vec)
    Ent:setAng(Ang)

    (I ripped this from McLovin's Post Because Im Too Lazy To Type this out myself,
    If you want to read His post, Click Here.)
    Quote Originally Posted by McLovin
    X Y Width Height automatically default to percents of your screen

    hudDrawText(Index(N),Text(S),X(N),Y(N),Color(V),Al pha(N),Align(N),Size(N))
    hudDrawRBox(Index(N),BorderSize(N),X(N),Y(N),Width (N),Height(N),Color(V),Alpha(N))
    hudDrawRect(Index(N),X(N),Y(N),Width(N),Height(N), Color(V),Alpha(N))
    hudDrawLine(Index(N),StartX(N),StartY(N),EndX(N),E ndY(N),Color(V),Alpha(N))
    E:hudDrawText(Index(N),Text(S),X(N),Y(N),Color(V), Alpha(N),Align(N),Size(N))
    E:hudDrawRBox(Index(N),BorderSize(N),X(N),Y(N),Wid th(N),Height(N),Color(V),Alpha(N))
    E:hudDrawRect(Index(N),X(N),Y(N),Width(N),Height(N ),Color(V),Alpha(N))
    E:hudDrawLine(Index(N),StartX(N),StartY(N),EndX(N) ,EndY(N),Color(V),Alpha(N))

    X Y Width Height default to pixels

    hudDrawTextPixels(Index(N),Text(S),X(N),Y(N),Color (V),Alpha(N),Align(N),Size(N))
    hudDrawRBoxPixels(Index(N),BorderSize(N),X(N),Y(N) ,Width(N),Height(N),Color(V),Alpha(N))
    hudDrawRectPixels(Index(N),X(N),Y(N),Width(N),Heig ht(N),Color(V),Alpha(N))
    hudDrawLinePixels(Index(N),StartX(N),StartY(N),End X(N),EndY(N),Color(V),Alpha(N))
    E:hudDrawTextPixels(Index(N),Text(S),X(N),Y(N),Col or(V),Alpha(N),Align(N),Size(N))
    E:hudDrawRBoxPixels(Index(N),BorderSize(N),X(N),Y( N),Width(N),Height(N),Color(V),Alpha(N))
    E:hudDrawRectPixels(Index(N),X(N),Y(N),Width(N),He ight(N),Color(V),Alpha(N))
    E:hudDrawLinePixels(Index(N),StartX(N),StartY(N),E ndX(N),EndY(N),Color(V),Alpha(N))

    hudDrawPoly goes from 3 vertexes to 16

    hudDrawPoly(Index(N),Vertex1(vec2),Vertex2(vec2),V ertex3(vec2),Color(V),Alpha(N)
    hudDrawPolyPixels(Index(N),Vertex1(vec2),Vertex2(v ec2),Vertex3(vec2),Color(V),Alpha(N)
    E:hudDrawPoly(Index(N),Vertex1(vec2),Vertex2(vec2) ,Vertex3(vec2),Color(V),Alpha(N)
    E:hudDrawPolyPixels(Index(N),Vertex1(vec2),Vertex2 (vec2),Vertex3(vec2),Color(V),Alpha(N)

    hudRemoveElement(Index(N))
    E:hudRemoveElement(Index(N))
    hudClear()
    E:hudClear()





    My Functions (For Evolve And Such)

    getAllPlayers()
    ^ For The Lazy People Who don't like findByClass("player")

    entity:evTeam() < Returns The rank They have In Evolve, As The Teams are Unnassigned (As of now, I'm coding sui scoreboard to work with it.)
    evColor(entity:evTeam()) < Would return the Color of the team you specify.
    Or you can use evColor("balls") and laugh your ass off because it returns 0,0,0.

    E2 derma!
    Quote Originally Posted by Snuffy


    dPod(entity pod)
    dPanel(string name, vector2 pos, vector2 size)
    dButton(string name,string parent, vector2 pos, vector2 size)
    dCheckBox(string name,string parent, vector2 pos)
    dSlider(string name,string parent, vector2 pos, number length, number min , number max)
    dTextBox(string name,string parent, vector2 pos, number length)
    dImage(string name,string parent,string image, vector2 pos, vector2 size)
    dDropBox(string name,string parent, vector2 pos, number length)
    dLabel(string name,string parent, vector2 pos)
    dTabHolder(string name,string parent, vector2 pos,vector2 size)
    dTab(string name,string parent)
    dListBox(string name,string parent, vector2 pos,vector2 size)

    Modifier Functions
    dPos(string name, vector2 pos)
    dSize(string name, vector2 pos)
    dText(string name, string text )
    dShow(string name, number show )
    dColor(string name, number r,number g,number b,number a)
    dLength(string name, number length)
    dSetImage(string name, string image)
    dArray(string name, array tbl)


    Get Value Functions

    number = dClk(string name of button)
    string = dClk()
    number = dNval(string name)
    string = dSval(string name)
    set Value Functions
    dSetNval(string name, number value)
    dSetSval(string name, string value)
    dRunOnChange(string name, number bool)

    Screen Functions
    scrH()
    scrW()
    enableMouse(number)
    enableMouseF3(number)
    Render Lib
    Quote Originally Posted by DuneD
    Sprites:

    drawSprite(number indx, string name, vector pos, number sizex, number sizey, vector color, number alpha, number parent)
    setSpritePos(number indx, vector pos)
    setSpriteColor(number indx, vector color)
    setSpriteAlpha(number indx, number alpha)
    setSpriteSizeX(number indx, number sizex)
    setSpriteSizeY(number indx, number sizey)
    spriteParent(number indx, number parent)
    removeSprite(number indx)
    removeAllSprites()

    Quads:

    drawQuad(number indx, string name, vector pos, vector Dir, number Sizex, number Sizey, vector Color, number alpha, angle ang, number parent)
    setQuadDir(number indx, vector dir)

    Dynamic Lights:

    dLight(number indx, vector pos, number size, vector color, number brightnes)
    setDlightColor(number indx, vector color)
    setDlightSize(number indx, number size)
    setDlightBright(number indx, number bright)
    removeDlight(number indx)
    removeAllDlights()
    Clip functions( still WIP, no docu about them so im kind of experimenting, those work tho ):
    entity:setRenderClipPlane(number indx, vector plane, vector distance)
    setRenderClipDistance(number indx, vector dis)
    Content
    Counter-Strike: Source
    Team Fortress 2
    Portal
    Ep2

    198.70.47.110
    208.9.69.84:27016
    Last edited by TylerB; 08-17-2010 at 05:42 PM.

  7. #67
    Ursus maritimus Drunkie's Avatar
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    Default Re: [W.I.R.E]Adv.School & Build server

    Since its a Wire school server, you should list who will teach what.
    I for one, offer to teach any CPU/GPU in-game to whoever needs help.

  8. #68
    Glorious Golden Faggot. TylerB's Avatar
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    Mar 2010
    Location
    Minnesota, US
    Posts
    1,112

    Default Re: [W.I.R.E]Adv.School & Build server

    Most SuperAdmins are godly with e2

    Extras

    • Installing a second server (Build Roleplay, Idea From "Canadian's Turf" buildrp)
    • Fixed the Lag Problems, During a Spam test, The highest ping was 165!


    The New Build Roleplay Will Have..
    1. You can't spawn guns out of your ass anymore
    2. You Cant Just Join and Start Rdming Like an idiot, Gun prices will be 1.5x their regular price, and they will do 0.5 the damage, making minges wait for a while, making them get bored and leave
    3. Different Jobs - Useless ones will be removed (Hobo, etc)
    4. Most Likely Going to rewrite 50+% of darkrp as its un optimized and laggy in some cases
    The Default Map Will be Gm_construct, Or another Build map (gm_flatgrass is just... too big)


    See a minge? report it to Me, in a Personal Message

    If you have asked for the connection speed, etc



    And Since SpeedTest.net is not always correct about the speed, Ill give you my actual speeds

    5024 kbps down / 1920 kbps up
    Last edited by TylerB; 08-17-2010 at 06:13 PM.

  9. #69
    Wire Sofaking Wodden's Avatar
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    Default Re: [W.I.R.E]Adv.School & Build server

    This server is Wodden approved :agree:

    Fact: Highest ping was Wodden's (170 ms) who connected from Germany
    “Saying Java is good because it works on all operating systems is like saying anal sex is good because it works on all genders.”

  10. #70
    Glorious Golden Faggot. TylerB's Avatar
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    Default Re: [W.I.R.E]Adv.School & Build server

    well, The servers In The Us (Right in the middle)

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