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Thread: MOOCOW Admin mod (previously known as RAdmin)

  1. #11
    Wire Sofaking ahref's Avatar
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    Default Re: RAdmin (name subject to change)

    you understood my suggestion fine
    A-Z Materials - Released!!!!!!!

  2. #12
    Success: An illusion turck3's Avatar
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    Default Re: RAdmin (name subject to change)

    Update:
    3/11/09 - Display systems added, improved above systems, intensive debugging

    I also have created a list of commands and other plugins to implement and have been improving upon the major concepts I've already stated to make them even better! One new concept is the variable command determinant... some admin mods have you go:
    !slay
    others choose:
    /slay

    ...RAdmin... lets you pick what character ( or sequence of characters) turns chat into a command. When I said this was going to be configurable, I wasn't kidding

    EDIT: As of 12:56 AM EST all currently included components are working. A few tweaks are needed, but I need some sleep.
    Last edited by turck3; 03-10-2009 at 10:56 PM.

  3. #13
    Wire Sofaking Squeakyneb's Avatar
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    Default Re: RAdmin (name subject to change)

    How would we write plugins??? I had an idea (that someone will inevitably flame) for a plugin that will turn the logs into a neatly formatted HTML file that will then be retreived by a webserver and displyed. Maybe you could display chat logs or general server logs for admins who can't go on GMod at the moment (like a Linux user, no steam for linux ).

    Quote Originally Posted by Bull View Post
    I'm annoyed at having to use my keyboard when coding. Can someone please make voice-recognition so I can just talk?

  4. #14
    Success: An illusion turck3's Avatar
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    Default Re: RAdmin (name subject to change)

    For that type of plugin, I wrote a function called registerDisplay(name func) yesterday for stuff like this. Essentially, each display mode that the owner configures to run will run when a command is used. Thus, if you made a mode for writing to this database, it would run that whenever that display method was called. Assuming you can connect to this database at all, it should be easy.

    display functions are as follows:
    function exampleDisplay(who, what)

    who is a list of players, what is a string of text

    example:
    http://revanserver.game-host.org/gar...t_displays.lua
    I will be splitting each of those into separate files when I get home, but there are the default display methods available.

    And here is an example of configuring a command to use each (all) of the display modes available
    http://revanserver.game-host.org/gar...dmin/teams.txt

    Soon I'll implement an all keyword and the default settings, however, this will work.

  5. #15
    Wire Noob Teh1338bix's Avatar
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    Default Re: RAdmin (name subject to change)

    say hi!!!!!!!!!!
    Last edited by turck3; 03-11-2009 at 09:55 AM.
    Boy Moy!!!!!



    2 pro 4 ur face!!!!

    Play on ICannt server!

  6. #16
    Success: An illusion turck3's Avatar
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    Default Re: RAdmin (name subject to change)

    1. Don't spam (edited your post already)
    2. The command is /print.

  7. #17
    Wire Sofaking Azrael's Avatar
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    Default Re: RAdmin (name subject to change)

    Quote Originally Posted by turck3 View Post
    By the way, small preview, one of my friends just helped me come up with a unique admin command, "break constraints", which will remove the constraints on every prop for the client you run it on. Meant for use with the most annoying n00bs.
    So you're going to beat the minges by sinking to their level? Way to go, admins.

    Quote Originally Posted by turck3 View Post
    If photoshoping comes into that category then I may ask you to design some images for buttons later
    Use the Silk icon pack from famfamfam wherever possible -- it's the same icon pack that GMod uses and so it will blend in well with it.

    Anyway, a question: In my opinion, one of the most important things about an admin mod is transparency -- the user should not be able to see any 'admin menu' buttons if they are not admin, nor should the addon print 'This server is running RAdmin and if your server doesn't then we will shoot a kitten' or whatever every minute. So far, every admin mod I've seen has failed miserably at this. How do you plan on making the mod transparent to the user?

  8. #18
    Wiremod Helper Donkie's Avatar
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    Default Re: RAdmin (name subject to change)

    A idea for how to change groups plugin access rights is to drag and drop bars into diffrent boxes for each group. Lets say a big box to the left in the panel is filled with small rectangular boxes with the plugin names, you drag that to a box in the right and the group got that plugin! Seems hard to code but... yeah :3

  9. #19
    Wire Amateur AphisNano's Avatar
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    Default Re: RAdmin (name subject to change)

    Quote Originally Posted by turck3 View Post
    If photoshoping comes into that category then I may ask you to design some images for buttons later

    As for actual web pages and the like, I can manage that myself
    PHP developer with XMLRPC communications experience, database development experience, and photoshop (actually more GIMP than PS) experience.
    ^ Uninspired PHP Programmer

    Admin at G-Land Public Build. (For now.)

  10. #20
    Success: An illusion turck3's Avatar
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    Default Re: RAdmin (name subject to change)

    Quote Originally Posted by AzraelUK View Post
    So you're going to beat the minges by sinking to their level? Way to go, admins.
    Precisely. But be mindful... it's a plugin, meaning niot only do you choose whether or not to have it at all, but you choose whether or not to use it.

    Use the Silk icon pack from famfamfam wherever possible -- it's the same icon pack that GMod uses and so it will blend in well with it.
    Good idea.

    Anyway, a question: In my opinion, one of the most important things about an admin mod is transparency -- the user should not be able to see any 'admin menu' buttons if they are not admin,
    There will be no messages shown that the owner doesn't want. Every user will be able to use the help command (when I make it), but that will be by either typing a chat/console command or openning the menu (which will be a bind).
    nor should the addon print 'This server is running RAdmin and if your server doesn't then we will shoot a kitten' or whatever every minute. So far, every admin mod I've seen has failed miserably at this. How do you plan on making the mod transparent to the user?
    Yeah, as aforementioned, there will be no messages that you don't want. There will be a plugin for adding messages like that, however, be assured, there will be none by default.

    To continue on a slightly related note:
    I've been working on allowing you to configure not just how messages are displayed, but to whom they're sent also. This allows you have total control over how displays work! The same system will be utilized for all messages, so fear not, it's all configurable!


    Quote Originally Posted by donkan View Post
    A idea for how to change groups plugin access rights is to drag and drop bars into diffrent boxes for each group. Lets say a big box to the left in the panel is filled with small rectangular boxes with the plugin names, you drag that to a box in the right and the group got that plugin! Seems hard to code but... yeah :3
    I was thinking more like... tree of plugins.. and arrows take them between columns... one side is the master list, the other is the plugins of the gropu that's selected in a dropdown menu.

    Quote Originally Posted by AphisNano View Post
    PHP developer with XMLRPC communications experience, database development experience, and photoshop (actually more GIMP than PS) experience.
    Mk, if I need ya, I'll ask

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