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Thread: MOOCOW Admin mod (previously known as RAdmin)

  1. #101
    Wirererer Whinis's Avatar
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    Default Re: MOOCOW Admin mod (previously known as RAdmin)

    Found problem


    Garry updated servers to rev 60 but left gmod at 59
    today he updated both to 61


    and here is results for setaccess


    ] setaccess Whinis Owner
    Unknown command: setaccess
    Last edited by Whinis; 03-26-2009 at 07:10 PM.

  2. #102
    Success: An illusion turck3's Avatar
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    Default Re: MOOCOW Admin mod (previously known as RAdmin)

    Wonderful. Well my servers are at whatever it was yesterday... and I got everything working (including prop protect) for that revision... sooo I'll update soon enough and see what's all the problem... setaccess definitely works for me.

  3. #103
    Wirererer Whinis's Avatar
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    Default Re: MOOCOW Admin mod (previously known as RAdmin)

    well maybe the last update broke it because right now rocket and slay does not work either
    Really no command except moocow_load and moocow_debug
    Last edited by Whinis; 03-26-2009 at 08:09 PM.

  4. #104
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    Default Re: MOOCOW Admin mod (previously known as RAdmin)

    Quote Originally Posted by Whinis View Post
    well maybe the last update broke it because right now rocket and slay does not work either
    Really no command except moocow_load and moocow_debug
    Well I'll test it tomorrow, gotta do some homework and then sleep... but.. it's all working for version 59 :P

  5. #105
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    Default Re: MOOCOW Admin mod (previously known as RAdmin)

    Updated gmod: Still works fine, revision comitted, should work just fine now.

    News: I'm taking a short break from this... I want to explore gamemodes for a bit, so I'll come back to this in a short while, I'm definitely not done with this yet (spring break is the week after this one, so I'll work on it again then).

    In the mean time, I'm gonna start learning all I can bout gamemodes, and I've got quite the project in mind for you all

  6. #106
    Wirererer Whinis's Avatar
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    Default Re: MOOCOW Admin mod (previously known as RAdmin)

    You sir are a master programmer..... I envy you

    I figured out my entire problem

    serverconsole or game console does not seem to take moocow commands like slay slap or set access i can only run those command through chat with the / in front
    Last edited by Whinis; 03-28-2009 at 08:45 AM.

  7. #107
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    Default Re: MOOCOW Admin mod (previously known as RAdmin)

    Quote Originally Posted by Whinis View Post
    You sir are a master programmer..... I envy you

    I figured out my entire problem

    serverconsole or game console does not seem to take moocow commands like slay slap or set access i can only run those command through chat with the / in front
    So I stopped working on the gamemode because of the same errors... here's the scoop:
    Every mod that requires the client to download files is going to be broken on almost every single server, from wiremod to ulx, to any other mod.... with the new update, garry broke file transfer systems and now everything is broken. This means I can't even get my cl_init.lua file over to the client for my gamemode :P.

    This also means that several commands like voice mute are unlikely to work, as well as the concommands (as you mentioned) for the same reasons.

    Just gotta wait on garry to fix this...


    Small update:
    -New Commands
    -stripweps
    -givewep
    -spawnwep
    Have fun..... PS: For a list of weapons: Player.Give - GMod Wiki (read below the lua [see stuff like weapon_physgun])

    EDIT:

    Added another command: disablekill

    This will disallow suicides. I also added support for suicides while ragdolled/spectating so that you cant screw things up, and suicide disables are now built into the core script so that it's efficient (don't need to call that hook over and over again)

    Also, in the same file, is a setting that disables kill on all players except those with the DISABLE_KILL_IMMUNITY flag. That setting is disablekill. Documentation for all new commands will be written at the end of the day (for the wiki). FYI: The setting defaults to off, for default gmod settings regarding kills (IE: You can suicide unless the owner changes the setting to 1).

    EDIT:

    Fixed dual display messages error
    Last edited by turck3; 03-28-2009 at 04:56 PM.

  8. #108
    Wirererer Whinis's Avatar
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    Default Re: MOOCOW Admin mod (previously known as RAdmin)

    Oh you mis read me

    it works fine from client just not in either server console or game console meaning you have to type all commands through chat EXCEPT
    moocow_ load and Moocow_debug while it can be a minor setback if i am not ingame it is not something to stop you from working on the gamemode for might i ask what is this game mode going to be.

  9. #109
    Wire Sofaking ZeikJT's Avatar
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    Default Re: MOOCOW Admin mod (previously known as RAdmin)

    It's probably revision 61 screwing with the clientside downloads:
    [ame=http://www.facepunch.com/showthread.php?p=14360069]Clientside Lua not being sent to the client ;-; - Facepunch[/ame]

    [ame=http://www.facepunch.com/showthread.php?p=14360114]Error with version 61 servers? - Facepunch[/ame]
    Against stupidity the Gods themselves contend in vain.
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  10. #110
    Success: An illusion turck3's Avatar
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    Default Re: MOOCOW Admin mod (previously known as RAdmin)

    Quote Originally Posted by Whinis View Post
    Oh you mis read me

    it works fine from client just not in either server console or game console meaning you have to type all commands through chat EXCEPT
    moocow_ load and Moocow_debug while it can be a minor setback if i am not ingame it is not something to stop you from working on the gamemode for might i ask what is this game mode going to be.
    Not true, I can run it just fine, it does give me an error regarding display messages, however I'm not quite sure why (considering it shows the message it *should* anyway...) I'll fix that now..

    Quote Originally Posted by ZeikJT View Post
    Precisely.


    Another update (more significant):

    Restriction module finally added, you can now restrict sweps/ents/tools by rank. Inheritance applies... etc etc... documentation... tomorrow...

    Unfortunately.. it would be too painful to even have a command to change these restrictions because of how many sweps/tools/sents I expect you to have and various other reasons... so I need a GUI for this... and while I want to write my GUI finally.. garry screwed the pooch on this one and that's not gonna happen for a bit...

    In the mean time, you can set restriction through the file.. it works similarly to settings.. if I want to change the igniter's level, I add the line:
    ignite respected

    etc etc

    EDIT:

    Update:

    You can now set display messages to show up to user groups... for instance:
    teleport chat(client)
    will send the message to everyone, because everyone is a client. If I had an admin group, then
    teleport chat(admin)
    would also be acceptable, and only send to admins (and higher ranks).

    Soon to be added: The ability to do things like: /god #client+
    which will god everyone of client rank and up (+/- determines up or down, and the rank specified is always included [and +/- is not required])

    EDIT:

    Added the ability to do # commands....
    Syntax:
    #<group name><+ - or nothing>
    Affects the group name and every group up or down (respective to the + and - [assuming those are specified])
    Last edited by turck3; 03-29-2009 at 12:15 AM.

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