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Thread: [Mapping] Consoles and anti-noclip in Hammer

  1. #1
    Wire Amateur AphisNano's Avatar
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    Default [Mapping] Consoles and anti-noclip in Hammer

    First Question:
    I have Hammer set up with the default Garry's Mod configuration, and it's working fine. However, I would like to know how to wire entities together (in Hammer) in order to have an E2 chip display something on a console.

    Second Question:
    Since I'm also making an area for admins to hang out in, how would I disable noclip in a specific space? I've looked all over and have only gotten information related to the anti-noclip stool.

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    Wire Sofaking Echo51's Avatar
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    Default Re: [Mapping] Consoles and anti-noclip in Hammer

    Anti-noclip could just be kill trigger around it?
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    Wire Sofaking IEF015's Avatar
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    Default Re: [Mapping] Consoles and anti-noclip in Hammer

    For noclip control, most mappers made a tied-tigger brush that would kill anyone that noclips through the wall, like Echo51 said.
    Each wall will have its own brush, don't make one brush and cover the entire room, for it will kill anything that goes inside it instead of around it.
    "It's my favourite country song. And I hate it."

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    Wire Amateur AphisNano's Avatar
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    Default Re: [Mapping] Consoles and anti-noclip in Hammer

    Quote Originally Posted by IEF015 View Post
    For noclip control, most mappers made a tied-tigger brush that would kill anyone that noclips through the wall, like Echo51 said.
    Each wall will have its own brush, don't make one brush and cover the entire room, for it will kill anything that goes inside it instead of around it.
    Awesome, thanks.

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    Wire Sofaking Echo51's Avatar
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    Default Re: [Mapping] Consoles and anti-noclip in Hammer

    Lol, i like i replied to this with no knowledge at all, but then how would admins or certain players be allowed in?
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    Wire Noob nardix's Avatar
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    Default Re: [Mapping] Consoles and anti-noclip in Hammer

    Teleports?
    Secret codes?

  7. #7
    Wire Amateur PureWho's Avatar
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    Default Re: [Mapping] Consoles and anti-noclip in Hammer

    For the second question, look at the VMF posted in the dev showcase.
    I'm not a mapper my self, but...

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