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Thread: Sand And Below

  1. #1
    That furred thing Black Phoenix's Avatar
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    Here is a little game I made, which uses the little physics engine I made:
    http://filesmelt.com/dl/SAB08.rar
    ALTERNATE VERSION:http://filesmelt.com/dl/SAB08+.rar

    Well, its a physics sandbox, where you can manipulate different substances, such as water, sand, dirt, acid, and air.

    Engine supports multi-processor systems (which is handy), handling LARGE amount of particles (750000 on a 1024x768 screen), gas physics (partially, I'm working on it), pressure (also needs to be improved).

    Oh, also the rendering engine supports dynamic lighting, but only from few angles (shame on me). Also its pretty slow, better if you have more than 2 cores/processors

    In fact, I made this in 2 days (or 3, not sure).

    Homepage: does not exist anymore (15.03.2010)
    Topic: does not exist anymore (15.03.2010)

    Controls:
    Left mouse button - Sand
    CTRL+Left mouse button - Cement wall
    SHIFT+Left mouse button - Concrete wall
    CTRL+SHIFT+Left mouse button - Dirt

    Right mouse button - Water
    SHIFT+Right mouse button - Acid (try on cement)

    Middle mouse button - BETA Air

    O - take screenshot (saves in program directory)
    M - Multi-threading mode toggle
    R - Reset
    X - Toggle pressure simulation
    B - Toggle borders

    A,S,D,F,G,H - Spawning large amount of sand/water/concrete/cement/acid/dirt (in same order)

    Some screenshots:
    Logo. Sand was simulated using the engine:

    Dynamic lighting:


    In case you get panic screen, send "panic.dmp" file to phoenix@uol.ua
    You will be very helpful in fixing bugs!

    What do you think of it? If there will be interested people, then version 0.9 will come out soon, which will have a GUI, and support for any amount of materials (user-editable).

    P.S. I'm aware of Falling Sands Game, but this uses different method of calculating physics, which is faster with large amounts of particles, and probably a bit more accurate. I recommend to try FSG, it has some nice features than SAB does not have yet.
    Last edited by Black Phoenix; 03-15-2010 at 09:02 AM.
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  2. #2
    Administrator Tad2020's Avatar
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    This is cool.
    "Our death ray doesn't seem to be working. I'm standing right in it, and I'm not dead yet." - Jamie Hyneman
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  3. #3
    Wire Amateur norhart's Avatar
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    reminds me of a online game ;D
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  4. #4
    Wirererer Tricky's Avatar
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    I am thinking about Gish the entire time I played this, or was it Soldat. Never the less way out of my league.

    Nice Job!

  5. #5
    Wire Noob hatred's Avatar
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    Looks very similar to wxsand.

    http://www.piettes.com/fallingsandgame/index.html

    Nice job though.

    Open Source? Would love to see the physics you came up with. Not like its that high tech where you can't share. =)

    Love Physics.

  6. #6
    That furred thing Black Phoenix's Avatar
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    wxSand AKA FSG...
    I'm a wire-crazy person with a tail.

    Take a daily journey into my brain

    D2K5

  7. #7
    Wire Noob hatred's Avatar
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    wxSand AKA FSG...[/b]
    hehe, like I read it all the way to the last line in the post. =))))

  8. #8
    Wirererer Nophysicalbody's Avatar
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    Talking

    Attached Thumbnails Attached Thumbnails Sand And Below-the_world_don___make_sense.jpg  
    Is currently not dead.

  9. #9
    Wirererer Infinity's Avatar
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    Too... addicting...

    Best 3-file game I've ever played.
    Many aspects of Garry's Mod are hardly the pinnical of realisim.

  10. #10
    That furred thing Black Phoenix's Avatar
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    Huh 3 files? Should be 2 files... I think
    I'm a wire-crazy person with a tail.

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    D2K5

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